Stompa Gargant W.I.P.

AinuLainour

New member
The shoulders seem a little too small, and maybe a bit of a neck should be in there somewhere. I\'m thinking that that\'s what your problem is.
 

hakoMike

New member
The eye to shoulder level is different than the original sketch. I tried to eyeball the difference...
gargant_shoulder.jpg


I think the higher shoulder point gives the gargane a more gorilla-like stance. How about adding some semi-cylindrical armor plates on top of each shoulder? It would raise that visual level up to above the eye-line and would be very consistant with Orks in general.
 

DrEvilmonki

New member
The other issue you have is that the head on yours is bigger. It makes him seem to top heavy. (probably need that space for the wiring though). I think Hako has it right. Bulk up the shoulders a it to break up the perspective prblems a little. i would also look at making the missile on his back a little smaller to help balance it out a bit as well.
 

jamsessionein

New member
I think I figured out the best way of doing it, actually, after a lot of staring at it and thinking.

The head\'s too big in comparison to the body. The easiest way that I can see to fix this is to scale the body up - literally, vertically. I\'ve been trying to build the head back so far, which just keeps putting it more and more out of proportion.. so, if I build the engine up a bit higher over that rounded shoulder crossbar I can work it gradually forward until it gets closer to the back of the head. I\'ll leave two pegs for whatever back weapon I decide to use to be pinned into, but the best way I can see this working is to build the engine up and over the shoulders a bit more to add to the \'hunch\' and put the proportions back in line.

I just gotta get my mind back into a \'worky gubbinz\' sort of stage like I was in for making the engine to begin with. Trying to figure out what sort of addition can sit atop the shoulder crossbar without causing any interference in the design.. Maybe a large air intake, or one of those circular fluted things you see ontop of car engines.. I\'m having trouble picturing anything specific in my mind right now for it, but I know that that\'s the best way to fix the problems I\'m having. I could even leave the flat back of the gargant\'s head as it is, drill some holes, and use some stiff plasticard tubing that\'s anchored into the body to feed through that into the head\'s holes - they don\'t have to be attached, just poking through the armor into the head.

So, with that said, I\'d like to solicit some ideas for scaling the engine from the back over the shoulders, as I don\'t have a clear picture in my head of what mechanics I should insert in that spot. Here\'s what I\'m up against right now...

gargant160.jpg


gargant161.jpg


I hate to be continually asking for help and ideas like this, but I am starting to burn out on it - but I refuse to stop so close to completion.
 

jamsessionein

New member
I worked the engine up a little bit.. I have some more bitz to add, but I have to go out to a dinner for the moment, so I figured I\'d throw this up here. The back of the head\'s going to be re-armored slightly more angularly, and holes are going to be drilled in the plates for the \'pipes\' to poke through into the back of the head. I\'m also going to drill a hole for a place to pin whatever back attachment I desire to go on, and I need to fix the gears a little bit as I ended up cutting them down more than I wanted to so that they\'d fit. Again, lego are phenomenal as little detail adders.

gargant162.jpg


gargant163.jpg


gargant164.jpg


I also started working on a stormboy for the base. I was originally going to have him going over the ruined wall, but he looks like he might be in a good attack position to be swooping in from the side to drop that commissar on the base. :p We\'ll see! I have to do a little additional greenstuffing around his waist and add backpack-esque straps over the shoulders for the rocket to hang on by. The head\'s a burna boy head I had just laying around.

stormboy6.jpg


stormboy7.jpg
 

jamsessionein

New member
Well, I\'ll tell you guys what. I\'ve spent the day thinking about this, and got pretty much nothing to show for it - I ended up trying to close the back of the head off and running the piping into it, but the dremel work I did basically wrecked it.. I tried closing the back of the head up again and it just turned into a mess and I had to pull the whole back section I just added on off again. And the head still looks too big.

gargant166.jpg


gargant167.jpg


gargant168.jpg


Shoulder pads are okay, but I am not relying on them to help fill this \'hunch\' in.

I\'m just completely depressed about the way it looks right now, and the fact that despite sitting at it and trying different things all day I\'m right back where I started. I think I\'ve burned out, but I\'m trying my damndest to have this whole thing made and painted by next Monday at the moment.

Any additional ideas would be appreciated. I\'m stuck in a very definite and solid rut, and remaking the head isn\'t exactly an option because of the time constraint. I don\'t want to reposition it that much from where it is, either, as I intend on keeping the grotpit and other details intact.
 

RedSevenBlue

New member
My friend, it\'s fine from my point of view, infact, its killer! The head isn\'t too big, it\'s mostly an illusion of your mind because your too focused on it. It looks great, just decorate the plates on the back of the head and you\'ll be good, don\'t worry, when its primed and painted, it\'ll be looking great and you won\'t hear anyone say, \"the head\'s too big\" its just right!
 

Ritual

New member
At this point I would recommend that you stopped looking at the concept sketch. I think this thing looks really great and the size of the head doesn\'t bother me, for whatever that\'s worth. From where you are now, you would have to do an awful lot of re-building if you wanted to change the head/torso size ratio, and frankly, I don\'t think that\'s necessary at all. Focus on getting what you have look as good as possible without worrying about the initial concept! That\'s what I would do, at least.
 

DaN

New member
I agree with Ritual - it seems that you are getting worked up because you are trying to make it too like the original artwork :p

I (And, it seems, everybody else who\'s seen this thread) loves your work so far - so don\'t worry about it...

And regards the rocket - I agree it looks a bit \"fat\", but orks aren\'t known for their aesthetic elegance are they :p

As for the grot bomb RIDER - sounds as though you\'re going for a Dr. Strangelove (Or how I learned to love the bomb) theme?

In which case - didn\'t they have something chalked on the bomb? would be nice to carry the reference over with that :)
 

Torn blue sky

New member
Holy father of creation batman!!! This is truly a project of the gods...or god.
I doff my hat to you sah! And quite rightly too! This is just...just...
Excuse me I need to stick my head in the freezer...:drool:

I think the heads absolutely bang on, if it was smaller i think it would look so wrong, after all, Ork = Big+Noisy.

I tink some kind of shoulder armour would be good to bulk it out some tho. IMHO the bulkier the better, but i think you should bear the rule of \"less is more\", in mind!
Look forward to seeing more!!!!
 

OrkyDave

New member
And don\'t forget, youre gonna mount the weapons on the shoulders too, thats gonna make them biggerererrrerer too!

As with the others, I personally feel its looking awesome, and the proportions look fine to me.

I know how it can get when you hit a brick wall half way through a project, and my advice would be to put it down for a day or two, and paint something simple that you enjoy just to give you a breather from this for your sanity\'s sake!!! I have found that this always helps refresh me when a project starts to do me head in!

Also, where has the sudden deadline of friday came from? you have put so much time, effort, skill and creativity into this piece already that I for one would hate to see a rush job this late in the day.

Heep a bit of faith and a bit more patience mate. Trust me, we have all been there, suddenly something will click, a lightbulb will appear above your head :idea: and it will all fall into place. (a bit like when the A-team get locked in a shed with a welding kit and some music starts...) Stick at it James, were all behind you on this one.:)
 

jamsessionein

New member
Well, here\'s what\'s going on.

I tried out making a shoulderpad sort of setup for it where both arm joints are a bit more protected, but the problem I\'m encountering is that the arms are in completely opposing positions - meaning that the shoulder guards end up turned to match the arms (for example, so that the \'klaw\' arm can point backwards for the running pose, the shoulder guard has to be angled way forward) , and look completely off because they are in opposing positions. Instead of bulking it up (which it would do nicely if the arms hung at the sides in a neutral position) it ends up making the entire thing look lopsided.

I\'ve considered a sort of gunner\'s platform across the back of the gargant\'s shoulders as well, but there are issues with that, too - namely, the angle I would set it at. It could be parallel to the top of the head, but it\'d end up leaning forward pretty hard and would look a bit silly.. or it could be parallel to the ground, which wouldn\'t make sense as when the gargant isn\'t leaning so far forward the platform\'d be tipped back.

Everyone seems to have their own ideas for \'fixing\' the head - I\'ve had suggestions to move it up, down, backwards, forwards...

I\'ve not mentioned this in any sort of previous post here because I thought it\'d be a nice surprise, but the content manager from White Dwarf and I have had a few interactions over the past few weeks wherein I was working to arrange getting the model into the publication for the Orktober issue. Unfortunately, it doesn\'t look like I\'d be able to make that deadline - next Monday I\'d have to go down to Baltimore with a completed, painted model and diorama base. It just doesn\'t look like it\'s going to happen as I\'m both burned out and stuck on the upper half of this project. I\'m thinking I\'m going to set this aside on a shelf for a while until I feel the desire to come back to it and try again, when I will most likely remake the head to some degree and work on the back and engine. As it stands, even if I just stuck random stuff on the back (which would look like garbage) I\'d only have 5 days to paint both the model and the base, and I don\'t see anything good coming of that. The past few days have been me attempting a rush job, and I think it\'s starting to show. I\'m at the junction now where I\'d rather have a proper model, painted over however many days it requires, with proper modelling to finish it off, as opposed to.. well, what I have now.

The nice thing is that taking a break\'ll give me time to order a forgeworld grot bomb and save myself the headache, too.

In any event, there you have it.
 

AinuLainour

New member
Look how hard you\'ve worked over the past few weeks, and look at everyone who has been swept up with the constant coverage of one guys dream coming to life. Users of forums other than CMoN are also following this monster of a project intently, and it\'s too bad that you chose this decision. But I want to know that the reason for my sudden re-activity on the CMoN forums is because of the growth of this very thread. I congratulate you on getting this far.
 

jamsessionein

New member
This doesn\'t mean I\'m done - it just means I\'m taking a step back and redoing some things that have been bothering me about it without the time constraints I\'ve been trying to work with for the past week or so.
 

DrEvilmonki

New member
Well there is always the next white dwarf!

If you are still trying to bulk up the shoulders or similar when you restart you could always attach the shoulder plates to the body rather than the arms. This would mean the shoulder pads would stay in the one position and the arms would move independantly under them.
 

jamsessionein

New member
I\'ve worked out a bitz trade for a grot bomb at the moment, which should help a great deal - I\'ll probably modify it with a saddle and chain reins so that a grot can go Dr. Strangelove style on the top. I like the idea of that a lot, as it\'ll look like the grot\'s actually riding the gargant when the bomb is mounted on the top, which is just a fun thought. I think when it comes time to redo the head, I\'m going to try and pin it down a bit more accurately on the concept sketch.

In the mean time, I\'ve been bitz ordering stuff for my warboss on warbike, which should help a lot.. and I\'ve had a really interesting idea for a Big Mek model that I think I want to give a try, but I\'m going to work up some concept imagery before I commit to anything.

Don\'t worry, though. The gargant is definitely getting finished - I\'m ordering some stuff for it as we speak, and when the grot bomb gets here I\'ll pick back up on this and finish it off with a new head and a reworked upper body.

In the mean time, I\'ll be making some orks for the base of this thing. Here\'s what I\'m wondering: You guys may remember my normal orks (as I run a Kult of Speed, they\'re Trukk Boyz) - they wear goggles, streetsigns, tires, and chains as extra armor, typically carry shotguns, etc.. The orks that I decorate on the base as following the gargant up, I see going one of two ways. I can either armor the ork up to reflect that little ork in the gargant\'s concept drawing (With the beakie shoulder pads and a bit more of a 2nd-edition look to him) or I can go with my normal Ork boy design and make them a bit junkyard-esque - goggles, chains, the likes. The stormboy\'s a bit of an exception as I think he\'d have the goggles and such anyway, though. :)

Right now I\'m sort\'ve leaning towards my junkyard orks just because I think they\'d match the gargant\'s walking-scrapheap appearance better, but for the original art\'s sake I thought I\'d consider the design there as well.
 

AinuLainour

New member
Originally posted by jamsessionein
I\'ve worked out a bitz trade for a grot bomb at the moment, which should help a great deal - I\'ll probably modify it with a saddle and chain reins so that a grot can go Dr. Strangelove style on the top. I like the idea of that a lot, as it\'ll look like the grot\'s actually riding the gargant when the bomb is mounted on the top, which is just a fun thought. I think when it comes time to redo the head, I\'m going to try and pin it down a bit more accurately on the concept sketch.

In the mean time, I\'ve been bitz ordering stuff for my warboss on warbike, which should help a lot.. and I\'ve had a really interesting idea for a Big Mek model that I think I want to give a try, but I\'m going to work up some concept imagery before I commit to anything.

Don\'t worry, though. The gargant is definitely getting finished - I\'m ordering some stuff for it as we speak, and when the grot bomb gets here I\'ll pick back up on this and finish it off with a new head and a reworked upper body.

In the mean time, I\'ll be making some orks for the base of this thing. Here\'s what I\'m wondering: You guys may remember my normal orks (as I run a Kult of Speed, they\'re Trukk Boyz) - they wear goggles, streetsigns, tires, and chains as extra armor, typically carry shotguns, etc.. The orks that I decorate on the base as following the gargant up, I see going one of two ways. I can either armor the ork up to reflect that little ork in the gargant\'s concept drawing (With the beakie shoulder pads and a bit more of a 2nd-edition look to him) or I can go with my normal Ork boy design and make them a bit junkyard-esque - goggles, chains, the likes. The stormboy\'s a bit of an exception as I think he\'d have the goggles and such anyway, though. :)

Right now I\'m sort\'ve leaning towards my junkyard orks just because I think they\'d match the gargant\'s walking-scrapheap appearance better, but for the original art\'s sake I thought I\'d consider the design there as well.

Good to know :) . I\'ll be looking foward to that Dr. Strangelove gobbo, may I suggest sculpting him to bear a resemblence to Peter Sellers?
 

DaN

New member
A Peter Sellers Gobbo? lol That\'s be a laugh to see! :p

Where\'s Kato when you need him...?
(Besides doing the voice-over for Banzai)
 
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