3rd Infantry type?

feketelovag

New member
I tip my hat to you sir. Your numbers seem correct at a cursory look and I see that I was too focused on the percentage differences of who lives or dies by the time the Brood gets to its first turn and not looking at what will happen after. Though in all fairness you should have also done a set of calcs for the Brood going first seeing as they are both speed 7 :p.

In any event, I may have "poor judgement" but I am man enough to admit when I'm wrong. Kudos
 

Swan

New member
Though in all fairness you should have also done a set of calcs for the Brood going first seeing as they are both speed 7.

I thought of that then felt it really wasn't necessary due to several factors

1) Skorza have the advantage in movement (though each has a move 7, the Skorza have better movement abilities to draw on)
2) The major concern discussed was the danger of the Brood when on the defense
3) If the Brood initiated the engagement, they would prefer a 1 on 1 fight, after the Broods first strike the Skorza would use stalker to gang up on individual Aadanii to increase their odds of killing them outright and minimizing the impact of Lash Out. (this will also negate the other strength of the Aadanii, that of their leaders Inspire).
 

number2648

New member
I'm going to wait to see the brood in action before making any final judgement on them but I am slightly concerned with the Nasier match up, specifically the ashmen. The brood warriors seem particularly good at taking away the advantages of the ashmen between the high speed making the first strike difficult, and the need to gang up on them taking away Duelist and Act with Certainty. That being said, I think they look pretty good for the most part.
 

Swan

New member
Well stat wise and ability wise on their own they are not that great. Add in leadership inspires and they become solid little killers. But just having rabid knife wielding babies racing across the battlefield is just an awesome image.
 

PraetorDragoon

New member
Well stat wise and ability wise on their own they are not that great. Add in leadership inspires and they become solid little killers. But just having rabid knife wielding babies racing across the battlefield is just an awesome image.

So you think they require Inspire in order to be actually useful?

The Flying murder babies almost tempted me into Teknis. Almost...
 

Xavarir

New member
I agree that the Brood Warriors are a little underwhelming by themselves, but the same can be said for a lot of the infantry units in WoK. Both Addanii leaders have passive special abilities (Hivemind and Synaptic Fury) that provide a boost to the Brood. That is on top of their Inspires which provide an even bigger boost.

I wonder how effective they will be on the battlefield if their leader falls early. It seems like the rank II infantry should still be able to hold their own without a leader. I hope this stands true for the Addanii as well.

Edit: Question - Is the Distraction ability of the Brood mandatory? Or can the Teknes player choose to "activate" it?


By the wording it sounds mandatory.
 
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Swan

New member
So you think they require Inspire in order to be actually useful?

Well, now that is a pretty wide open question.

WoK is unique among most Wargames, since so much depends on the leaders. Eliminate a leader and you end up with a bunch of rabble racing forward on their own, since unit cohesive actions become tougher, since fewer leaders have to get everywhere to handle all of the infantry.

As for the actual question though, "Do I think they require Inspire in order to be useful?" quick answer is no. They still have 3 wounds, are scary vs rank 1 infantry, and can withstand a couple of attacks from Rank 2 infantry. Add this to their move of 7 and these guys become very good at becoming objective grabbers, or speed bumps to slow down the enemy forces.

The Brood Warrior on his own is more of a defensive piece. When you add Inspire to them, they become offensive troops, gaining additional attack dice and adding in abilities that allow them to hit their opponent easier. But this comes with the standard feel of the Teknes (the welfare of the state is the responsibility of the individual).

Linemen are defensive troops that have the ability to pull friends out of Combat
Workers benefit from standing side by side with other workers, and by sacrificing themselves to increase their effectiveness on the field
Brood benefits kick in when coming to the aid of their allies

Each troop is meh on their own, but when looked at as a whole they build a solid cohesive force that is good at holding the ground that they take. Teknes does not have the shock and awe that Goritsi or Nasier brings to the field, they don't have all the magic tricks that Hadross and Shael Han rely upon, what they have is each other. The common troop who knows that if they don't support each other then they will all fall.
 

Swan

New member
Edit: Question - Is the Distraction ability of the Brood mandatory? Or can the Teknes player choose to "activate" it?

By the wording it sounds mandatory.

Unless the rule book gets changed only abilities with the word "may" in them are optional. Seems like these guys are always trying to get someones attention.
 

Xavarir

New member
Reaction abilities are a triggered effect and are optional to the player to activate.

Thanks Mr. Black. I was hoping this was the case. It gives a little more room for strategy when multiple Brood are engaging the same model. There may be cases when you'd rather not have the Brood take the hit and having the option is nice.
 

PraetorDragoon

New member
Forget about the little hammer guy. But alas, one murder baby is not as distracting as a flock of them.

I also really like the fact that we are discussing how floating babies match up against werewolves. Gives the game it's own flair :D
 

Xavarir

New member
I also really like the fact that we are discussing how floating babies match up against werewolves. Gives the game it's own flair :D

Heh, that's why we love WoK.

I think Teknes has the most interesting troop makeup by far. Pigs, little men riding mutant pigs, "regular" men, "regular" men fused with machinery, little men riding rabid rabbit monster, octopus fused with orphan, giant robot, psychic mutant babies, intelligent cows, etc.

It definitely drew me to Teknes as my favorite faction.
 

Xavarir

New member
Hope so, this time around I would like to see the Nasier

Nasier would be cool. I'd also like to see some of the new specialists. Some of them look awesome and I'd like to see what kind of unique abilities they gave them.
 
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