Please leave the specialists alone. Let's get the other infantry first...
Anyone have a guess at the special abilities of the hammerers?
Ability of stun would be interesting, though, but hard to balance properly.
Kickstarter said:The first masks crafted by the priests of Fel Mallek were intended to enhance strength and endurance for common laborers. But, a happy accident in the forging process summoned and bound an entirely new class of elemental spirit. However, unlike the elementals from the Efrenti hierarchy worshipped widely across Kartoresh, these new spirits do not serve willingly. The resulting war masks imbue their wielders with enormous strength, but the melding process has a higher casualty rate than the tried-and-true Ashman and Pelagarth masks. For those that can master the spirit, however, the benefits are obvious. Fel Hammers wield weighted weapons forged specially for their immense strength. Only the thickest and most advanced armor can withstand a single hit from these powerful weapons, and even fewer can withstand a second strike.
Today might be a spoiler day for some production plastic shots, don't know just yet.
But in the meantime...
Unleash Fury: At the start of this model’s activation it may choose to gain Elemental Fury until the end of this activation. If it does so, at the end of its activation, it must make a Will Check(2). For each failure it suffers 1 damage.
Unleash Fury: At the start of this model’s activation it may choose to gain Elemental Fury until the end of this activation. If it does so, at the end of its activation, it must make a Will Check(2). For each failure it suffers 1 damage.
With that, I can definitely see them being used as an anti-monster squad, often accompanied by the bloodchild to help with Unleash Fury. I'm curious to see what the leaders are going to add to them. I would imagine there is going to be some kind of Will boosting effect on them, but we'll have to wait and see.From Nasier Fel Hammers:
Unleash Fury: At the start of this model’s activation it may choose to gain Elemental Fury until the end of this activation. If it does so, at the end of its activation, it must make a Will Check(2). For each failure it suffers 1 damage.
Elemental Fury: This model gains [+2][MOBILITY], and its melee attacks gain Critical Blow(+1) and Offensive Expertise(+1).
S
Now, I like the Fel Hammers, I really do, and I wanted them to really embody the whole "Alpha Strike you" feel of Nasier, so we're looking at a very high-risk-high-reward Rank 2 Infantry here.
From Nasier Fel Hammers:
Unleash Fury: At the start of this model’s activation it may choose to gain Elemental Fury until the end of this activation. If it does so, at the end of its activation, it must make a Will Check(2). For each failure it suffers 1 damage.
Elemental Fury: This model gains [+2][MOBILITY], and its melee attacks gain Critical Blow(+1) and Offensive Expertise(+1).
Here is a reminder for those that forgot or missed this. We got this info back on Page 2 of this thread
Derp.
Well that answers that question.
And that means the spoiler wasn't a spoiler!
Hue Hue Hue.
Hue Hue Hue.
...but only while drinking Dos Equis.Ravenscar mesrcs get "essense of Keith Stone (from the keystone lite commercials), which gives sundering sideburns +1and mullet of upward mobility (+2 movement).