40k Marines - Star Wars Themed

Chrome

New member
I completely love the emperor and the speeder!
But I just cant let this go, is it possible to use a guardsman carapace torso and just add a bit of green stuff to add details on the speeder scout? You improved the model a lot when you did bend the arm but it still feels a bit bulky for that speeder. The guard torso might be way too small though, I haven\'t got one to compare with in front of me at the moment so I\'m not totally sure if my thoughts are viable or not.
 

paulson games

New member
For R-2 I\'ll probably add the periscope, was always the most entertaining part of his action figure IMO. Also lost a number of those periscopesas they\'d usually wear out quick and pop loose, which meant time for a new R2. I also went through about a dozen yodas because I\'d lose his cloak and snakes.

I\'m also going to add strips of styrene into the vertiacal spaces along the torso to give him a bit more tubular shape but I\'m going to leave little gaps between the styrene and the raised areas of the cannon bit thast way it gives it a lot of texture and creates am interesting pattern on his torso.

I may replace his center foot as something about it is bugging me, I think it\'s the smaller size so I\'ll need to track down another set of baneblade/stormlord smoke launchers or build the foot from scratch.

I\'ll experiment a bit with cadian torsos on the scout bikers as I\'m getting ready to tackle the batch of riders. I think the scout torsos may be a bit big, but the cadian may also be too small so I\'ll have to compair them.
 

paulson games

New member
didn\'t manage to get all that much done over the weekend, spent most of my time on R2 and gap filling in the emperor, unfortunately I left the box they were in at work so I don\'t have updated pics at the moment. I\'ll have to make sure I remember to bring them home next weekend. I also started on the legs for the bike scouts and have them reposed, but they are in the same box :(

Here\'s the pics of the stuff I do have onhand and made some minor progress on

Bikes
bikes.jpg


I would have the 4th bike together but apparently I\'m out off the correct bits, I\'ll need to get ahold of another ammo boxes from a predator for the upper veins. The lower veins attach to the upper ones so I can\'t put them on til I locate a ammo box.

Here\'s a shot of the jawa group awaiting greenstuff for their torsos:

jawagroup.jpg



I also took a basic step by step line up of how I do the torse for those that are interested.

jawawip.jpg

First step is to cut the plague monk at the waist. I use a jewelry saw for this as it makes a much finer cut than a razor saw and is easier to control. Once he\'s in half I remove a small amount of plastic from the upper edge of the belt area and remove some of the plastic on the underside of the torso\'s rear that way they have flat edges where they meet up. The pic on the left shows a differant reference angle on how the torso is reposistioned.

Using a pin vise I sink a pin in the legs and upper torso about where the models spine would be that way it has extra support before I glue them together. Once the torso pieces are together I scrape down the shoulder area so that the hood will fit. You have to remove the entire back collar of the robe and part of the surrounding sholders. Once that\'s done and you have a nice flat surface you can attach the hood.

Then fill the torso gap with greenstuff. Once it hardened up I go in and trim down the collar on the robe to acomidate the various ammo pouches and belts.

The Dark Angels hood has the face removed with a dremmel tool, I use the bit that looks like a little ball with vertical ridges on it. This new batch of jawas has a couple of the heads made from the helmeted and yelling robed heads for variety as the neckline differs a bit on each version. It\'s pretty much impossible to remove the face with a hobby knife so it needs a dremmeled out, or a lot of repeat drilling with a pin vise. It takes maybe 2 minutes with the dremmel tops, just be super careful not to slip and stab it into your finger.


I also ordered a die punch, styrene scibing tools and casting materials today that I\'m going to experiment with, should be a huge time saving factor if I\'m able to cast the various heads and modified bodies. Plus I\'d esasily be able to produce enough stormtroopers head to let me convert a full company rather than just a couple squads.
 

Aliengod3

New member
I want a star wars army now. The bits to chose to make the jawa cloaks and weapons could not have fit any better. The jawa meltagun? totally looks like a jawa weapon. Great work.
 

Lord MyKi

New member
Wootini.... The Jawas are looking good, love the bikes and looking forward to seeing updated pics of the emperor and R2.

MyKi
 

nat is me

New member
Looks awesome, some brilliant ideas!

Quick question what are the bits you have used as boosters for the back of the jetbikes? What are they originally from?

Looking forward to the next update.

Cheers

Nat
 

paulson games

New member
The engines/booster are made from missle launcers that are on the ravenwing sprue. They were cut down to reduce the height a bit and had the missles and the ammo feed system removed.

Should be fairly cheap to pick up on ebay if you don\'t have the bits onhand.

The box inbetween the engines was made from styrene. There\'s also a bit from the marine vehicle sprue just on the underside of the syyrene box, it\'s the little box/power plant looking bit from the missle launcher. I don\'t think it\'s visable in the pics but I added it to help break up some of the flat surface detail on the rear.
 

Mourner

New member
it may be a bit late in the game, but i don\'t the make-up of your biker(s).

he looks too hump-beacked right now. what did you use for the body, it looks like an astartes backpack......

maybe you could use something like a guardsman instead.

other than that, i really really like this project. some really useful ideas here.
 

paulson games

New member
The biker scout body is just the standard marine scout body, I will be experimenting with a guard body on the next batch of bike riders.


This weekend I quit at my work, my boss wants to play political games with the employees backstabbing each other and being that it\'s only a part time job I decided it wasn\'t worth it and walked out. It definately opens up more time for working on the army, but as my weekend job was the source of my gaming budget it may slow things down a bit, fortunately I have most everything I need already. The downside is that my modeling will now have to compete with the PS3 and Xbox for free time now that I\'m home on the wekeends.

Anyways my casting supplies arrived last week so I puit them to use and cast some stormtrooper heads. I bought a good number of darktroopers but the paint is virtually impossible to remove and the molding on the minis is pretty lax so the majority of them have terrible mold lines or details filled in with gobs of paint. Given how much effort and money I\'ve already sunk into the army I decided I\'d cast several of the good heads because I really don\'t want a bunch of crappy looking stormtrooper heads floating about in the units.

I went through about 40 differant darktroopers and picked out the 5 cleanest looking heads with minimal lines and the smoothest paint. Then I anchored them to a couple pieces of scrap sprue pieces and went to work on making the mold. The housing for the mold I made out of lego blocks with a piece of tin foil taped in place across the bottom. The rubber takes 6-8 hours to cure all the way and requires two seperate pours, one for each half the mold.

I made a couple errors with the mold but ortunately nothing that would affect the casting. First error was I used sticky-tac to hold the heads the sprue, which worked great except when it came time to remove them from the mold, I had to spend the betterpart of an hour scraping the sticky-tac out of the rubber.

The second mistake is that I didn\'t let the rubber-to-rubber mold release dry long enough before I did teh second pour, which resulted in one end of the mold sticking to the first layer, fortunately I was able to get them seperated with a hobby knife, and managed not to ruin the entire mold. Part of the mold is very jagged due to tearing and being cut, but it\'s not in a detail area.

Here\'s the cast heads, they came out a bit too soon and were a bit sticky, but the detail level is really solid and there\'s no bubbling or noticable defects. The resin has about a 2-3 minute working life and around an hour for full cure. It was hard to see the details as the resin is a pure shiny white so I gave it a very quick ink wash to bring out the detial.

heads.jpg



I also got some more work in on the jawa pack, greenstuffed the torsos and cut the feet down. The greenstuff work I left a bit rough as it\'ll all be covered by belts and pouches so it won\'t be visable, any areas that show I can smooth down later.

bodies.jpg
 

paulson games

New member
I cast 8 sets of heads today, for a total of 40. I still need to cast another 70-80 heads so I can cover the rest of the stormtroopers and dark troopers.

I have 30 regular tactical marines, and 3 boxes of devastators. I also have 50 black reach marines that I can use to help bulk out to a full company.

Using the newly cast heads here\'s the first squad of the black reach marines ready for priming. They take a bit of trimming to fit inside the armored collar. The black reach guys are pretty static in pose but it makes for a very cheap option for getting lots of troops together quickly. These guys I\'ll give a fairly quick paint job as the detail level isn\'t as good as the regular tactcial squads who I can focus more attention on.

squad2.jpg


Overall the casting has gone well, I\'ve had two bad batches occur one the mold slipped a bit so the heads came out lopsided. I also ruined a batch by placing the mould under a lamp while it was curing, this caused the resin to bubble like crazy and flow out of the mould, and leaving the cast parts to look like swiss cheese.

I should have another 2 squads of black reach marines ready for priming tomorrow, and I\'ll finally be priming heads for the 10 man squad of regular marines I have already together & painted.

I also need to get the devistator squads going, and start work on the terminator squads that I\'ll be using for darkrtoopers.

Ugh so much to do, but I\'m quite happy with the progress I\'m making.
 

paulson games

New member
I was setting up to photgraph R2 and the Emperor and I managed to drop the box, the hard wood fllor in the kitchen didn\'t make it a soft landing and they exploded in a shower of parts, the emperor\'s head and part of his green stuff are MIA as in one of R2\'s legs, I suspect they managed to launch themself under the stove which I\'ll have to move later when I can get some help. If they landed in the air vent somehow I\'m kinda screwed, but I can replace the parts as I have extras, thankfully I didn\'t lose the right hand on the emperor as I only had one copy of that particular hand,

Because of the change in my job situation (not having one now) I\'ve decided I\'m going to sell a limited amount of the cast heads to help defray some of the costs of the molds and materials, I\'m not looking to sell these to make a profit I only plan on selling enough to make the project be a break even cost. I\'ll also cast the jawa heads, the mandalorian and scout heads once I get sets of those finished and cast. If anyone is interested feel free to PM me.
 

freakinacage

New member
ack sorry to hear about the droppage. i have had that happen loads of times. you always find the bits just after you have finished making their replacements!

regarding the casting and selling. if the original sculpt is from another company, its very illegal
 

paulson games

New member
As was casting them in the first place.

No it is not an exact reproduction of another product, the orginal cast is for a full model and the head is a non removeable feature of that model.

You can produce items that contain part of another model provide they are not an exact duplicate of the original. Wizards does not make darktrooper heads as a single product.

It may violate image rights/trademark held by lucas film, which is something I\'m going to have to check into. Legally artistic interptations and endevors are protected differantly than items being made for general sale.

I\'m not looking to manufacture these for profit, they are being made as part of an artistic expression of my interests, and a persoanl re-interptation of the genre.

That\'s why the number that are produced would be strictly limited so that it does not actually turn a profit, I will only produce enough to help offset the costs of creating the mould.
 

hestan101

New member
seriously man, i wouldnt f**k with a big company like that, i know that thyre not going to bring down earth over a few model heads that they probably wont even see, but just imagine if they did see them and fancied making a quick lawsuit buck, they could pretty much win the case outright.

and now that over reactive lawyer mode has been disengaged, sweet work man! love the jawas, and gutted to hear about the emperor :(
 

Gilvan Blight

New member
Maybe where you are that wouldn\'t be IP infringement. Here it would be. Just talk to people on here who have gotten cease and desist letters for selling conversions with GW imagery on them. They aren\'t copying whole models, in one case specifically the sculptor was using GW heads.

You can\'t cast any part of another model for personal use or profit. Regardless I don\'t know anywhere that selling them would be at all legal. Selling them for money is called \"selling them for a profit\" even if that profit results in an overall loss.
 
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