Ok, my group who have begun playing this with me have some extra questions. I did a quick look over and I feel the answers to these haven't been as clear as we would like, I'm sorry. If these are repeats or already clear, I am sorry for wasting your time.
1) A Flat Grid attack. This attack attacks the entire grid. However: is it one roll to decide the fate of everyone or is it one roll for each square in the grid?
2) Rolling with multiple dice increases your chance of a hit. HOWEVER: does rolling three sixes mean you attack three times, and damaging a unit three times, or is one attack one damage point?
3) Dash says that the unit moves X additional grids durrying the combat phase, however it says nothing about being unable to attack afterwards and/or move afterwards. Is dash JUST a movement instead of an attack, or is dash just a way to get them in range before attack, but allows movement afterwards (unlike rapid assault).
4) Why do minefield not cause damage to all who enter the grid? How come only non-infantry are effected? I feel infantry would be effected by a stepping on a mine... just my own opinion. Is this a balance issue, or a mistype in the rules?
5) During my demo, anyone could spawn in spawn locations, including none-infantry spawning in bunkers. The rules state only infantry can be in bunkers, period. I assume this means only infantry can deploy in the bunker spawns?
6) People who are immune to gas... are they immune to the baron's attacks all-together, or can he still damage them with a direct attack, they are just not effected by the gas clouds?
Sorry about the unload. I have another rivet event comming up and I'm trying to cut down on the "but"s and "if"s that might arise.