Custom Characters

Artcrymes

New member
The first expansion, Toxic City Mall, will have 4 'Laser Pointer' item cards, which I expect will do something like this.

Good stuff! still wanna make the Red Dots or Eotechs would be cool too! lol

Since alot of the characters are not just Zombie specific, I would have to go with hands down the best of all time "Doomsday preppers" Burt Gummer from Tremors! (Cant believe he hasn't been suggested yet!)

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Blue: +1 inventory Yellow:? Orange: slippery or ? Red: +1 damage or "Is that all you got?" or ?. You get the idea.

Will be making this one soon for sure! unless one of you cheeky bastards beat me to it!:disapointed:j/k do it! :beerwave:
 
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takimeta

New member
Here's my throw into the bucket. I already posted this in Zombiesdash.com, just thought I'd repost for critiques and opinions

New Ability: STUNT DRIVER
- A Survivor with the Stunt Driver ability may enter or exit a car without spending an Action

View attachment 20022
 
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takimeta

New member
Nope, cuz in every movie, he starts off with one in hand.

And, seeing that, according to the Skill Balance Sheet posted up above, without assigning STUNT DRIVER a skill point value, he currently has a point value of 11, if STUNT DRIVER were to be given a value of 5 (for example), he would only be at a total of Balance Score of 16, which puts him in the "comfortably strong but not completely overbalanced" area with Doug and Dave. I personally think that if STUNT DRIVER were to be given a Balance Score, it would be a solid 4 in Orange Range, as it's technically giving Mel the ability to use a FREE ACTION (at a score of 4 in the Orange Range, where STUNT DRIVER is currently assigned) to move in and out of cars without penalty. If this is the case, then Mel would be given a Balance Score of 15, putting him company with Josh, Wanda, Ned, and El Cholo.

I do see what you mean, however. He basically gets to start with 2 Dice @ 3+ To-Hit to kill Zombies. In my gameplay testing, while he did come out on top of nearly all situations at the beginning, it didn't feel all too broken as nearly all of the scenarios I played him in were without cars (a car would basically make him crazy OP in terms of XP gains, so I wanted to see how he'd do without it). It basically felt like I was guaranteed at least 1 Walker kill per turn.

Maybe I'll give him Destiny instead as his Blue skill, instead. Granted, it'll give him a score of 18, he won't start with a weapon, putting him in company with most of the higher end custom characters (which was what I was trying to avoid). I'll test it out tonight and let you know how it's going.
 
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terroroy

New member
very nice!

Which Molotov should we go with? I'm thinking the second one.

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probably thinking the first one as the stance sort of sums up her character as a sultry seductress who doesn't go past 2nd base. going on the theme with her though maybe she should have slippery as a skill. and i thought up an assassin skill maybe, where if she is in a building with zombies she could use guns without generating a noise token. i like the idea of the blue balls skill set.
 
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Anyone with some photoshop skills willing to create this character sheet for "Shiv" (aka Blade)?

Found this image for Shiv:

pic1401043.jpg


Skills:

Blue:
1) Starts with Katana
Yellow:
1) +1 Action
Orange:
1) +1 free Combat Action
2) Slippery
Red:
1) +2 damage with Katana
2) Ninja
3) Amidextrous

Actually found the perfect figure too!

product_41718.jpg
mung ngay moi
 

takimeta

New member
Unsure if the boys from Hot Fuzz has been done, but here's my attempt. The New Ability came about as an attempt to utilize their Buddy Cop dynamic. If it seems to be worded incorrectly or if it seems way too OP, please realize that I thought of it on a whim at 3:11am in the morning, PST. :)

New Ability:
S*** JUST GOT REAL

- If 2 Survivors with the SJGR Ability occupy the same zone, the Survivor who's turn is currently active may declare to use SJGR. A different Survivor with SJGR whose turn has already gone (or hasn't gone yet) may choose to copy exactly the same Action that the Active Survivor has just declared. They are also considered to have the "Low Profile" ability when sharing the same zone. If either Survivor moves away from the zone containing another Survivor with SJGR (i.e., the Action wasn't "copied"), the link is broken, and the option to mirror the Actions of the Active Survivor is lost.

sgtmichael.jpg

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I would also like to switch out one of the Shotguns with either a sawed-off or the new Assault Shotgun available in Season 2.

Thoughts?
 
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