Boss with card like survivors and tons of hp? I like this, and what about sono "equipment" card for boss called "mutations", you have a deck of mutations and when you spawn a boss you random pick for him 2 (or more) card to have anytime a different mutated abomination?
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for example:
Berserker:the abomination is immune to ranged attack
Toxic: anytime someone wound the abo from the same zone take a damage
Regenerating: at the end of activation abo regenerate 2 wound till his max hp
Flaming: is immune to molotov and flame trower
Long arms: like the A- bomb can grab people from near zone and bring in his own
Armored: only weapon with "a lot" of damage can give them the finish hit
Fast: can move up two zone with his activation but is before walker to the shooting priority
Furious: in his activation damage any survivors in his zone and not just one
infected: at spawn phase draw a spawn card and place zombies in the zone of abo who raise them
tormentor: survivors in his zone cannot use any skillz
tough - require at least weapon with damage 2 to be wounded
bulk - extra 10hp
deadly - inflict 2 wound istead 1 if attack
inarrestable - to calculate short route to his target ignore (and destroy on his path) doors, barricade and barbed wire)
trower - at his activation if have: no survivors in his zone, survivors in adjacent zone and zombie in his zone kill one zombie in his zone and cause a wound to a survivors in the near zone (he grab the zombie e throw that to the survivor)
tentacles - his zone cannot be leaved untill you don't kill him, even with slippery
car smasher - anytime the abo is in a zone with a car the car is destroyed, this even when is the car who enter in the abo zone, the car is destroyed and the chars on the car get a wound
radioactive - if someone pass by him get a wound from radiaction
and so on, I edit this post as a note for myself, soon i will paint my second basic abo to use this rules
and so on.... you can think lot of this card, abo can have like 15hp and 2 cards