Warboss conversion - he\'s big an\' mean!

Mourner

New member
great inspirational work by the way, i\'ve been planning to sculpt a warboss for a couple of weeks now, your WIP has finally inspired me to start the sculpt (i\'ll start my own WIP-thread as soon as i have pictures).

Your sculpt realy helped me, in part because you clearly show all the muscles so well.

I was wondering, you don\'t have any shots of his complete back do you (that would make this thread my official resource for anatomical stuff....)

keep it up !! :beer:
 

DaN

New member
I like the flames idea on the Powerfist/claws...

I reckon there should also be a band of checks on there somewhere too :p
 

jamsessionein

New member
Originally posted by Mourner
great inspirational work by the way, i\'ve been planning to sculpt a warboss for a couple of weeks now, your WIP has finally inspired me to start the sculpt (i\'ll start my own WIP-thread as soon as i have pictures).

Your sculpt realy helped me, in part because you clearly show all the muscles so well.

I was wondering, you don\'t have any shots of his complete back do you (that would make this thread my official resource for anatomical stuff....)

keep it up !! :beer:

Hopefully the next few shots might help you - I took two from rear angles of the shoulders and back area that may be good as reference.

Had a little time today to make the other fist. :) You can tell I also made some changes to the existing fist.

bigboss55.jpg


bigboss56.jpg


bigboss57.jpg


bigboss58.jpg


He\'s now rocking a spiked knuckleduster, for bringing the pain to any greater daemons or the likes he decides to brawl with. I need to sculpt the knuckles on the other hand and add a similarly matching knuckleduster, but that shouldn\'t take me too long. Then I\'m going to work on the rest of the arms. :)

I\'ve been considering putting him on a 60mm base, but I think I like the way he looks on a 40mm - he just barely fits within it\'s limits, which makes him look even huger by comparison. Plus, this way nobody can claim I\'m trying any base-size shenanigans, since the normal warboss also goes on a 40mm base.

Here\'s a shot of the big boss next to the Black Reach dreadnought for comparison. :)

bigboss59.jpg
 

Recoil889

New member
This guy needs to have these hands painted green...so they look like these hulk gloves http://www.gumtree.com/posting_images/86/9029386__1175504229__1__1-739e8a31709835a470936c633e9a23ac.__big__.jpg

One hand can say Clobberin\'
and the other can say Time!

:beer:
 

jamsessionein

New member
I got a start on Gargrim\'s diminutive gretchin companion, Urk. (Again, for those of you who haven\'t read my ork background fluff yet, I suggest you read it, this will make much more sense.)

I knew I went out of my way to get that Gamesday 07 Ork Boss for a reason.

gdmodel.jpg


These guys.

The \'boss\' is going to be one of my Nobz. I was digging through my bin of grots looking for the appropriate little helper for Gargrim, and the gretchin with his arms folded stood out front and center.

So! I set about a little bit of work with my jeweller\'s saw. I cut the \'cloth\' between his legs away so I could bend his legs up into a sitting position; this will be resculpted lying flat on the top of the boss\'s shoulder. I also cut away the horns on the helmet, and I cut an angled slice out of the back of the helmet. I\'m going to be resculpting over the existing helmet, giving the tiny little dude a commissar hat. :)

bigboss60.jpg


bigboss61.jpg


bigboss62.jpg


bigboss63.jpg


He obviously needs some cleaning up, but you can get an idea of what I\'m going for. I think he\'s perfect for the job. :)
 

jamsessionein

New member
So here\'s the boss with both fists and Urk has a hat now, the brim of which is still drying. I think it [his hat] looks like rubbish from the front and decent from the side, but it\'s about the best I can manage, so it\'ll have to do.

bigboss64.jpg


bigboss65.jpg


bigboss66.jpg


bigboss67.jpg


Going to permanently attach the arms and hands now, and then add cabling to the upper arms. I had a giant-sized choppa that I had made a couple months ago for him, but I don\'t seem to be able to find it now, which I guess is part of the downside of moving.
 

Necroghast

New member
Looks AWESOME! But the little guys feet look a little rough as they are ment to be on a base. Are you going to do anything about that?
 

rosac

New member
Very cool, loving the little guys hat. i am just wondering? are you still giving him eavy armour, or will you just leave him as he is?

and also, where will his shoota/slugga go? on his back? in a holster?

just wondering

rosac

p.s i am thinking of doing something similar with either This model or this model
as a base. any suggestions?
 

jamsessionein

New member
Originally posted by rosac
Very cool, loving the little guys hat. i am just wondering? are you still giving him eavy armour, or will you just leave him as he is?

and also, where will his shoota/slugga go? on his back? in a holster?

just wondering

rosac

p.s i am thinking of doing something similar with either This model or this model
as a base. any suggestions?

Regarding armor, I originally had some planned but I don\'t want to cover up the musculature at this point because I like the way it looks too much. Plus, I sort\'ve like the armorless approach anyway - an assertion of how tough he is.

I have absolutely no idea where the guns will go on this guy. I\'ve contemplated making them slung underneath his gauntlets like Calgar\'s are, but I don\'t know where to put the ammo feeds to if I do that.

Regarding the models you linked... The Basilisk would not be a good choice at all. The anatomy\'s all wrong (double-jointed knees?) and I don\'t think it\'d be worth the trouble.

The Rhinodon is awesome, but you\'d have a lot of sculpting cut out for you if you wanted to do that. You\'d have to ditch the head entirely and resurface the textured parts of the skin to look... well, less like a Squiggoth. There\'s also the matter of the tail.

Skulhamma over at The-Waaagh.com forums used a different Troll model for his warboss. You can take a look at it:

http://www.the-waaagh.com/forums/index.php?showtopic=30651&hl=

Originally posted by Necroghast
Looks AWESOME! But the little guys feet look a little rough as they are ment to be on a base. Are you going to do anything about that?

Taking care of that as we speak.

Alright fellas, I need a hand here. I\'m feeling rather conflicted as to what I want to do to his machine-arm.

Let\'s ignore the wiring for a second, since it\'ll be going on there for certain - from the inside of the gauntlet by the elbow up into the muscles on the upper arm.

Now, I\'m trying to think about what I want to do with these gauntlets. Part of me is fine keeping it simple - just add a couple extra rivets around the edges, maybe a couple dings, dents, and scrapes, and call it a day. It\'d end up being painted probably like darker iron.

Another part of me is considering adding vents and exhausts in some manner, but I\'m having trouble picturing where or how. I was digging through Deviantart for ideas and came up with this which is interesting, though I wouldn\'t copy any features past the forearm - Gargrim\'s going to be relatively unarmored, and I refuse to cover up much of Noze\'s sculpting with more machinery. I\'m thinking I could probably put big lateral vents on it that might be a spot to try OSL on to show light from the inside like that picture, though judging by how that turned out last time on my Warphead\'s base it\'d be less than impressive.

What do you all think? I feel a bit silly that I\'m stuck with a bit of modeller\'s block this late in the game, but I\'m trying to figure out where I want to go with them now, before I permanently attach the gauntlets and hands, because it\'s so much easier to work on them while they\'re loose from the model.
 

QuietiManes

New member
They\'re big enough areas that some extra detailing is almost mandatory. Some vents or blast holes (going with the \"using arms as shields\" idea) to show the inner mechanics would be great, IMO.

Best I could figure, placement would be like this. Vents would be in the areas less likely to take damage, inside of the forearm, on the same side as the palm. Battle damage holes and tears would be in the areas more likely to take damage, so the outside of the forearm, same side as the back of the hand. Exhausts would be comming out and away somewhere near the elbow? Of course this is fantasy, so it\'s not like you can do anything wrong.

I\'m extreamly curious as to why you used a model to base the sculpt on? Clearly you have the skill to skulpt from scratch and you covered up almost every bit of the model anyway. So I\'m really just confused why I see so many people pay so much money for models that they completely cover (aside from a couple teeth, the inside of the mouth and the pects in this case). I\'d understand if it just happened over the course of the creation that you intended to only sculpt a bit, then chose to do a bit more and a bit more and ended up covering everything for one reason or another. But it just seems far too common for this to be the reasoning. I mean, I\'m sure we\'ve all seen alot of people doing this. So yeah...just always wondered.
 

jamsessionein

New member
Originally posted by Recoil889
QuietiManes, he did not scuplt that, it was sent to a friend who sculpted it.

Yeah, I only sculpted part of the pants, really.

And this is one of those sculpts that did evolve over time. I\'d not anticipated him looking like he does right now, but the model\'s been worked on intermittently for months now, so it\'s had a lot of time to evolve.
 

Mourner

New member
or you can use twin shoota\'s on one arm, like MegaNobz have, two side-by-side, with two box magz. that would fill up one of the arms.
I\'m sure you can manage a gun like this


and why not something like a kustom force field generator on the other arm (lots of coils and wires) that would warrant a nice armor save, without you having to \"mess up\" those gloves.
something like this
 

jamsessionein

New member
I permanently attached the arms and added some cabling, but I just thought I\'d throw this up here to try and get some opinions:

I was cleaning off my desk while waiting for some greenstuff to dry (trying to redo the commissar hat a bit, since I don\'t like it) and I stumbled upon some Heavy Bolter parts. After a bit of head-scratching, I had an idea...

I just loosely puttied these on to get some general feedback. This was not even close to my original idea for what his arms would have, but it\'s sort\'ve interesting and plays on that Marneus Calgar appearance I was toying with earlier. I\'d make the ammo belts probably feed into a slot around his wrist area if I went with this...

bigboss68.jpg


bigboss69.jpg


bigboss70.jpg


bigboss71.jpg


Like I said, it\'s not what I originally envisioned, and it doesn\'t make for a good shield, but there\'s something appealing about the idea of lugging around two Heavy Bolters on your wrists.

Worth doing, you guys think? I\'m on the fence.


Edit: I guess if I were to do this I could run him as a Dread in some games...
 

Cleezy

New member
haha dave i was just about to say the same thing, he reminds me of a certain space marine chapter master eheh
 
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