My Quest to Become a 'eavy Metal Painter (maybe...)

-=Lazuli=-

New member
Hi everyone, I'm new to this site. I am 15 years old and have been painting for 2 years. I came to this site to help my painting skills improve. Here's my log:

Quick Nob (3-4hrs), didn't want to paint a green ork. And the Trygon, my latest painting comp. win. 13 hours or work on that.

C & C Welcome. Anything that can help me improve. I'll add more pictures of stuff later on.

EDIT: The dark photos have been fixed on page 5. I took pictures in the middle of the day outside instead of with a cheap lightbulb inside at night.
 
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-=Lazuli=-

New member
Some Ultramarines. The Calgar model is possibly the model that took me the longest to paint (I think over 30 hours). I know I need to fix the face.
 

Hard Cover

New member
aside from the trygon, everything looks dark. It seems to be overly washed (Devlan Mud?) on well.. everything. Heavey metal painters tend to favor vivid colors. You really might want to start working on brightening up your models.
 

wilful

New member
just a really boring observation to start with - take brighter photos! So we can really judge your work.

not sure if the models are too dark or the photo, suspect the latter.
 

cheelfy

New member
I agree that you have to take brighter photos. The minis are nice but you have to add a bit more contrast on the ork. I like your trygon.
 
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Tagamoga

New member
Dear Lazuli.

The first thing, that I would to suggest you is to work on your blendings, they should be smooth. The second one about depth in paintings: dark shaddows and bright highlights. The thrid one about colour contrast in art...

The normal 'eavy Metal painter have NOT enough time to paint their comissions. So they have to force down their quality, but when you give them time... on some modells I can only drool..

If you like to, please make fotos of a model, that you made the best and please make brighter fotos of it. I bet here will be more than one person to give a correct opinion about possible improvement(s).

Greetings, Taggi
 

-=Lazuli=-

New member
http://coolminiornot.com/forums/showthread.php?t=34306
This is the sticky thread. There are lots of painting tips and tutorials for every techniques that will help you to improve and to discover new things you didn't know before.
Also, keep posting your minis regularly to get advices and feedbacks.

Thank you for the link, I will check it out.

Dear Lazuli.

The first thing, that I would to suggest you is to work on your blendings, they should be smooth. The second one about depth in paintings: dark shaddows and bright highlights. The thrid one about colour contrast in art...

The normal 'eavy Metal painter have NOT enough time to paint their comissions. So they have to force down their quality, but when you give them time... on some modells I can only drool..

If you like to, please make fotos of a model, that you made the best and please make brighter fotos of it. I bet here will be more than one person to give a correct opinion about possible improvement(s).

Greetings, Taggi

I agree that you have to take brighter photos. The minis are nice but you have to add a bit more contrast on the ork. I like your trygon.

just a really boring observation to start with - take brighter photos! So we can really judge your work.

not sure if the models are too dark or the photo, suspect the latter.

aside from the trygon, everything looks dark. It seems to be overly washed (Devlan Mud?) on well.. everything. Heavey metal painters tend to favor vivid colors. You really might want to start working on brightening up your models.

Sorry guys, I paint in the evening after school, so most photos are dark. I take pictures at night with only a lamp. I will make a photo box soon. The Trygon is the only model I took a picture of during the day. And my paintings are alot brighter than alot of the painters I know, its just the pictures.

Thanks for all the advice though, it's better than on other sites when people only comment :)

Okay, these pictures are probably too dark but,

WIP Lysander for commission (5hrs. so far)

and WIP Thunderbolt Pilot (20-30+ hrs so far)
needs tech base.

C & C Welcome.
 

Tagamoga

New member
Hello Lazuli,

I pick one of your photos... the second of the last posted.

First thing: I see on the right shoulder a edge from the casting (what is the right word for that in english?) that was not removed enough. Sorry, but painting on higher standerd these little *piep* creeping *piep* *piep* *pieeeeeeeeep* things are really disgusting, when you try a good blending. You save yourself many hours of work, when you remove them smooth.

I like your weathering on the left shoulder, but on the right, the light yellow edges for this weathering are missing, so it looks only like dark dirt, not like rusted metal. This is a pitty because on the left side you added the light yellow edges and at least two or three different shadows of weathering. On the right there is only one dark shadow of rust. The effekt of this is not so good, like on the left side.

I still think, that your blendings could be improoved. For example the backpack. The upper horizontal edge is painted ok, but the other edges are only highlighted with a line. In my opinion here has to be a little blending too. Sure there are techniques like NMM, where you need a hard highlighting, but in this special miniature, you did not want to paint NMM, but to accent the edge. In my opinion there should be a small smooth blending.

Another thing are the riffles (right word?) in the backpack. It seems, that you painted a thin layer white on it and that it runs into the dents. I am sorry, but which effekt you wanted to achieve?

The cape: I love this red colour and its depth is enough, but the blendings are not smooth enough in my opinion. Espacielly on the right part you see every brush stroke. I suggest to improve the blendings here.

As for photos in the dark: Unfortunatelly my cam is broken and I have like you only time for painting and shooting photos in the evening. Unfortunatelly only with the cam of my cellular phone. My trick for realistic photos as possible is a "daylightbulb". Heaven, I dont know the right word for that in english. I germany you can buy light bulbs, that emmit almost identical light like the daylight. This has the ridiculous effekt, that when you light the bulb in the day you do not recognize it at all. But in the evening, you have the same light, like on bright day. Only with this light I make my photos. So I have got never the problem of different light situations.

I hope, I was not to harsh and I could help you. But I think for somebody with so big aims the straight way is more helpfull.

Greetings, Taggi
 

Hard Cover

New member
Well overall I think your doign quite well for your age. Better than I was at that age. The biggest problem I have with the pilot is that it looks like he was washed with entirely the same color(Or even dipped!) and that there is too much weathering on Lysander's right shoulder.

To reduce some of that harshness of the wash on the pilot you might want to drybrush back some of that original color onto him.
 
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-=Lazuli=-

New member
Hello Lazuli,

I pick one of your photos... the second of the last posted.

First thing: I see on the right shoulder a edge from the casting (what is the right word for that in english?) that was not removed enough. Sorry, but painting on higher standerd these little *piep* creeping *piep* *piep* *pieeeeeeeeep* things are really disgusting, when you try a good blending. You save yourself many hours of work, when you remove them smooth.

I like your weathering on the left shoulder, but on the right, the light yellow edges for this weathering are missing, so it looks only like dark dirt, not like rusted metal. This is a pitty because on the left side you added the light yellow edges and at least two or three different shadows of weathering. On the right there is only one dark shadow of rust. The effekt of this is not so good, like on the left side.

I still think, that your blendings could be improoved. For example the backpack. The upper horizontal edge is painted ok, but the other edges are only highlighted with a line. In my opinion here has to be a little blending too. Sure there are techniques like NMM, where you need a hard highlighting, but in this special miniature, you did not want to paint NMM, but to accent the edge. In my opinion there should be a small smooth blending.

Another thing are the riffles (right word?) in the backpack. It seems, that you painted a thin layer white on it and that it runs into the dents. I am sorry, but which effekt you wanted to achieve?

The cape: I love this red colour and its depth is enough, but the blendings are not smooth enough in my opinion. Espacielly on the right part you see every brush stroke. I suggest to improve the blendings here.

As for photos in the dark: Unfortunatelly my cam is broken and I have like you only time for painting and shooting photos in the evening. Unfortunatelly only with the cam of my cellular phone. My trick for realistic photos as possible is a "daylightbulb". Heaven, I dont know the right word for that in english. I germany you can buy light bulbs, that emmit almost identical light like the daylight. This has the ridiculous effekt, that when you light the bulb in the day you do not recognize it at all. But in the evening, you have the same light, like on bright day. Only with this light I make my photos. So I have got never the problem of different light situations.

I hope, I was not to harsh and I could help you. But I think for somebody with so big aims the straight way is more helpfull.

Greetings, Taggi



Well overall I think your doign quite well for your age. Better than I was at that age. The biggest problem I have with the pilot is that it looks like he was washed with entirely the same color(Or even dipped!) and that there is too much weathering on Lysander's right shoulder.

To reduce some of that harshness of the wash on the pilot you might want to drybrush back some of that original color onto him.

No, it was not harsh, you critisim was very constructive. I will buy a Daylight Bulb, but in US they are kinda expensive. On the Right Shoulder you're right there is too much weathering.

Hopefully these are better pictures, I took them instore during the day.

The Lysander is 80% done in pics, but I have it completly done, I would fix the mistakes as Tag pointed out, but I was for a commission, and it should be fine. I'll post complete pics tommarow.

@ Hard Cover: Took better pics :)
 

Tagamoga

New member
Hello Lazuli

Well I comment your minis not as a commission, but as from somebody, how wants to be a top painter. I are not forced to obey may suggestions. They are only suggestions. Many people on this forum have helped me, so I try to help the others. And I can only help I a way, that I see or understand. But my personal point of view is not perfect. So it is to you and anybody else to decide yourself, what advise you may follow. And as long your client is satisfied you HAVE made a good job.

When I go to far, please tell me, and I will stop at once.

But as far you did not tell me, so I pick again a photo and comment one detail... :shame:
I have picked photo three (Lysander) and the detail is his weapon.
Well sorry, but this weapon is in my opinion the worst painted part of this mini. It look like a grey untidy block... there is no clear edges, which could tell you, what form this weapon exactly has got. Sure you see the upper part and the handle, but the rest? Here NMM would be a great deal. Smooth blendings from very dark to very light with a hard spot of shiny light reflection. That is one detail I would wish for this model.

Greetings, Taggi
 

Hard Cover

New member
Yeah even in that pic, the pilot still looks like he was washed in the same color all over. I guess tgis is the best example I can give you...

IMG_0208.jpg
IMG_0187.jpg

Both of those minis were washed ENTIRELY with Delvan Mud. By going back and drybrushing my base color then highlights over it, I reduced the overall muddyness of the piece, making it quite a bit easier to tell where one pice starts and ends. The end result also takes a bit of the harshness away from where the wash stops (ie: the pilot's cheeks)

Also, why is Lysander on a wooden floor? Just seems a little low tech for the grim dark future, and as a center piece shouldn't he have a bit more scenic base that makes him stand out?(Sorry, that's me bing really nit-picky)
 

-=Lazuli=-

New member
Hello Lazuli

Well I comment your minis not as a commission, but as from somebody, how wants to be a top painter. I are not forced to obey may suggestions. They are only suggestions. Many people on this forum have helped me, so I try to help the others. And I can only help I a way, that I see or understand. But my personal point of view is not perfect. So it is to you and anybody else to decide yourself, what advise you may follow. And as long your client is satisfied you HAVE made a good job.

When I go to far, please tell me, and I will stop at once.

But as far you did not tell me, so I pick again a photo and comment one detail... :shame:
I have picked photo three (Lysander) and the detail is his weapon.
Well sorry, but this weapon is in my opinion the worst painted part of this mini. It look like a grey untidy block... there is no clear edges, which could tell you, what form this weapon exactly has got. Sure you see the upper part and the handle, but the rest? Here NMM would be a great deal. Smooth blendings from very dark to very light with a hard spot of shiny light reflection. That is one detail I would wish for this model.

Greetings, Taggi

Thanks, Taggi, I appreciate your constructive critisism as always, I have fixed the Cape and the Weapon. The shoulder pad looks better too.

Yeah even in that pic, the pilot still looks like he was washed in the same color all over. I guess tgis is the best example I can give you...

IMG_0208.jpg
IMG_0187.jpg

Both of those minis were washed ENTIRELY with Delvan Mud. By going back and drybrushing my base color then highlights over it, I reduced the overall muddyness of the piece, making it quite a bit easier to tell where one pice starts and ends. The end result also takes a bit of the harshness away from where the wash stops (ie: the pilot's cheeks)

Also, why is Lysander on a wooden floor? Just seems a little low tech for the grim dark future, and as a center piece shouldn't he have a bit more scenic base that makes him stand out?(Sorry, that's me bing really nit-picky)

Oh, I see what you mean, more highlights? Lysander and his fists are on trench bases from Dragon forge. I wanted them the be stuck in a trench battle or something. They don't always fight on high-tech battlefields.
 

-=Lazuli=-

New member
Updated Lysander Mini. Blending smoothed a little, but still not great, I'm happy with it. It looks smooth in person, but less in the pictures. Rest of IF done for commission.

The giant is an epic fail. Imma strip it and do it again. I didn't scuplt the guts, someone was throwing it out and I took it. I need to paint it as Vampire Counts. Any ideas?
 

J squared

New member
The brush strokes seem to be to heavy... I guess that fits the job (Heavy metal {bad joke, I know}). I would recommend more layers. Otherwise, I think they're great.
 

Hard Cover

New member
yeah, your washes still look kind of thick, how are you applying them? with a tank brush?(that sounds meaner than I meant it)
 

Sukigod

New member
HI Lazuli!

You're off to a really great start here. The best known hallmarks of the 'eavy Metal painting team in general is the brightness and contrast on the model. A wide range of contrast with dark shadows and bright highlights photograph very, very well - which is why they're done that way. The vibrancy of such paintjobs make for a very exciting looking model, and of course, that makes people want to buy them.

In your case, the color selections seem to be good, if not standard (that's not bad either) but you could push your shadow/highlight range much much more. Something I learned only within the last year or so is to not be afraid to make the deep areas too dark, or the upper areas/highlights to light or bright. The depth this can induce will really make the models stand out from the others that simply have base paints with washes, even after dry brushing a highlight.

Go darker! Go brighter! Don't be afraid to push that envelope. When your all finished and you think it looks good, add one more level of shadows, do a blacklining (give it a google if you're not sure what that is). Give that highlight just one more lightening, just a touch more white or kahki or whatever tonal highlight color you're using. you'll be surprised at what it can do.

Good luck!
 

CreganTur

New member
You are doing very well!

Have you tried painting with wet pallette? It would help thin out your paints and also keep them alive longer. I notice a number of spots on your minis where the paint looks very thick. Also, wet pallette makes blending much easier, which will increase the overall quality of your work.
 

-=Lazuli=-

New member
You are doing very well!

Have you tried painting with wet pallette? It would help thin out your paints and also keep them alive longer. I notice a number of spots on your minis where the paint looks very thick. Also, wet pallette makes blending much easier, which will increase the overall quality of your work.

Thank you, I will try to make a wet pallete. Most times I run out of paint so I'lll give it a try.

HI Lazuli!

You're off to a really great start here. The best known hallmarks of the 'eavy Metal painting team in general is the brightness and contrast on the model. A wide range of contrast with dark shadows and bright highlights photograph very, very well - which is why they're done that way. The vibrancy of such paintjobs make for a very exciting looking model, and of course, that makes people want to buy them.

In your case, the color selections seem to be good, if not standard (that's not bad either) but you could push your shadow/highlight range much much more. Something I learned only within the last year or so is to not be afraid to make the deep areas too dark, or the upper areas/highlights to light or bright. The depth this can induce will really make the models stand out from the others that simply have base paints with washes, even after dry brushing a highlight.

Go darker! Go brighter! Don't be afraid to push that envelope. When your all finished and you think it looks good, add one more level of shadows, do a blacklining (give it a google if you're not sure what that is). Give that highlight just one more lightening, just a touch more white or kahki or whatever tonal highlight color you're using. you'll be surprised at what it can do.

Good luck!

Thanks Sukigod, I'll try to push my highlights, these apast months I've added many more than I used to. I saw your orks yesterday, there probably the best I've seen.

The brush strokes seem to be to heavy... I guess that fits the job (Heavy metal {bad joke, I know}). I would recommend more layers. Otherwise, I think they're great.

Lol, some Heavy Metal models have large brush stokes I see.

yeah, your washes still look kind of thick, how are you applying them? with a tank brush?(that sounds meaner than I meant it)

Not harsh actually I take it as a compliment. I used a large, oversized, flayed, drybrush that I use to apply glue :) I just ordered better brushes.


Thanks eveyone!
 
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