I\'d think the main thing GW is concerned about is that you could command a higher price if you\'re known for being a Games Workshop \'eavy Metal painter. Obviously, GW feels that you shouldn\'t get free advertising out of their magazine, and in a lot of ways, that\'s a valid way of looking at it.
One flip side to that, of course, is whether GW is not willing to pay the fair market value of the painted miniatures to being with -- and \"fair market value\" is extremely subjective. Just look at what some of the top auctions have gone for here on CoolMini and compare that to some of the day-to-day auctions.
Determining a fair-market value of a painted figure\'s cost would be to break it into work done, how well known the artist is, notoriety, etc. The easiest part is determining the value unpainted -- OK, $4.99 for a Reaper, or $8.99 for a GW, etc, etc -- but where to go from there?
Obviously notoriety plays a significant factor. I\'m sure that Jen Haley, for example, would not be commanding the same prices she currently does if she were a complete unknown painting at the same level of skill. How do you measure something like that, or having regular work put in White Dwarf, or having a huge circle of friends?
If anybody has managed to quantify things such as a painter\'s notoriety or renown, let me know. It\'d be a great read.
As to the original poster, I love freelance painters and have since before I was amoung their ranks. There are some things I don\'t care for: so called \"pro painted\" work on eBay (of which I have yet to see one that was truly pro painted), and watching my own auctions end at less than half what other folks make to start (which boils down to just my being jealous, at the end of the day).
Kep