3rd Infantry type?

CMON Michael Shinall

Administrator
Oh the babies... Tee hee... Teknes usually just isn't my cup of tea, but I like the babies... The Mastermind, under certain conditions, gives out Backstab, which converts the lowest non-strike into a strike(usually 1), and gives additional benefits to hitting that strike.
 

Xavarir

New member
Update day?

Also, I want to bet that the Hammerers have an attack with Sunder and the whipgirls have an attack that ignores 1 dodge ;)

There was supposed to be an update on Friday according to Katherine. Then the details got delayed, and then the weekend hit, so she said it would be early next week (this week). I just assumed it would be today! :)

Realistically it'll probably be May.
 

PraetorDragoon

New member
There was supposed to be an update on Friday according to Katherine. Then the details got delayed, and then the weekend hit, so she said it would be early next week (this week). I just assumed it would be today! :)

Realistically it'll probably be May.

Link to source? Haven't read about this
 

Xavarir

New member
Link to source? Haven't read about this

The kickstarter comments page

https://www.kickstarter.com/projects/coolminiornot/wrath-of-kings/comments

Creator CoolMiniOrNot 4 days ago

Hey Guys! Just wanted to let you know that we're working on an update to have up soon.
-Katherine


Creator CoolMiniOrNot 3 days ago

Hey Guys! Sorry for the delay. We're going to be getting some more definite information in early next week, so the update will be going up then.
-Katherine
 

KP13

New member
There was supposed to be an update on Friday according to Katherine. Then the details got delayed, and then the weekend hit, so she said it would be early next week (this week). I just assumed it would be today! :)

Realistically it'll probably be May.

Ha - good one! :)
 

PraetorDragoon

New member
Ah right. Thanks, but it doesn't say that much ;) But we will see.

Speculation time!

Fell Hammers attack
Rate 2, sunder, knockback?
 

Xavarir

New member
Speculation time!

Fell Hammers attack
Rate 2, sunder, knockback?

Makes sense. From their lore:

For those that can master the spirit, however, the benefits are obvious. Fel Hammers wield weighted weapons forged specially for their immense strength. Only the thickest and most advanced armor can withstand a single hit from these powerful weapons, and even fewer can withstand a second strike.

Weighted weapons and immense strength scream knockback to me. Sunder is probably a sure thing since only the thickest and most advanced armor can withstand a single hit!

I'm most excited about the brood warriors from Teknes.

Imbued with strength, resilience, and an array of bizarre powers, the new Brood Warriors might not be the perfect vat-grown soldiers envisioned by the first technomancers, but they’re a shockingly effective force.

How bad ass does that sound? Magic meets melee? Can't wait to get these little guys on the table.
 

PraetorDragoon

New member
Hmmm, now I'm doubting knockback. Maybe they have some minor fire magic?

Brood Warriors feel like squshy all round troops to me. Using melee attacks (One has a sword) and magic ranged attacks (one has a scroll)
 

CMON Michael Shinall

Administrator
So with the last update posted we've sorted out our production run.

The issue is there are some minor delays. It sucks, but we're not going to push this out until we're good and ready.

You can read the full production update in the Update here: https://www.kickstarter.com/projects/coolminiornot/wrath-of-kings/posts/818055


In the meantime, however, it doesn't mean I can't provide you guys some spoilers from the development side of things!

Well... Of course I won't give everything away, where is the fun in that? But here are some more little chunks from things (I do so love teasing):





Now, I like the Fel Hammers, I really do, and I wanted them to really embody the whole "Alpha Strike you" feel of Nasier, so we're looking at a very high-risk-high-reward Rank 2 Infantry here.


From Nasier Fel Hammers:

Unleash Fury: At the start of this model’s activation it may choose to gain Elemental Fury until the end of this activation. If it does so, at the end of its activation, it must make a Will Check(2). For each failure it suffers 1 damage.

Elemental Fury: This model gains [+2][MOBILITY], and its melee attacks gain Critical Blow(+1) and Offensive Expertise(+1).






And on the Teknes front we have the Addanii... I'll be honest, the babies weren't my thing before this all began, butt they quickly grew on me... They're pretty fun! Something to note with the Addanii, as with a lot of Teknes as a whole... Their troops are sorta "eh" on tricks (mainly dealing with raw stats to survive) until a leader brings out their full potential:


From Addanni Brood Warriors:

Lash Out: Each time this model is hit, but not killed, 1 active enemy within 2” suffers a 1[RATE] melee attack.


The Addanii's basic attack... Welll... It's kinda meh... But a nice wound pool combined with the Lash Out ability make them super annoying for enemy infantry... And of course, when you throw the Masterminds into the mix...


From Addanii Brood Masterminds:

Hive Mind: Aura 6”, Each time an enemy attack triggers Lash Out on a model in the area, all friendly models with the Addanii trait within 1” of that model may also trigger Lash Out.
 

Teleologica

New member
The delay is disappointing but it is what it is.

I do like the ongoing spoilers though!

Fel Hammers - cool idea, looks like a seriously high risk ability though. Assuming standard R1 W2 on the Hammers, and typical Nasier Will of 5, that's a really good chance they are just going to keel over dead. Obviously if their Willpower is higher, 6 or even 7, that becomes something less of an issue. Whatever the Leaders give will be relevant here - for example, Strong Will as an Inspire would be pretty good on them. Seems also like the Bloodchild will be walking (well, yanno, flying :p ) around holding their hands a lot.

In any case I like that they provide the anti-big guy attacks for Nasier. I was worried before how we were going to crack high-Res characters, monsters, Hadross etc. Seems the answer is - Hammers!

Brood Warriors - another cool idea. Does 'nice wound pool' mean W3? If so the babies are going to be tough to take down, and Hive Mind Lash Outs are going to get crazy if you spread out attacks. That said, the within 1" limit may mean they get clustered up a lot, which could make them a bit easier to manage.


@ Mr Black - thanks again for the spoilers. Wondering though, what is the plan for a full reveal on the rest of the stuff we haven't seen? Is there going to be any further public playtesting? If not, then are you planning on letting us see the final cards and - especially - rulebook before the orders are fulfilled? I'm pretty excited about getting some models on the tabletop, even if they're only proxies for now, and I'd like to know we're actually using the right rules! I really hope we're not going to have to wait until August / September to see the rest.
 
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Xavarir

New member
From Addanni Brood Warriors:

Lash Out: Each time this model is hit, but not killed, 1 active enemy within 2” suffers a 1[RATE] melee attack.


The Addanii's basic attack... Welll... It's kinda meh... But a nice wound pool combined with the Lash Out ability make them super annoying for enemy infantry... And of course, when you throw the Masterminds into the mix...


From Addanii Brood Masterminds:

Hive Mind: Aura 6”, Each time an enemy attack triggers Lash Out on a model in the area, all friendly models with the Addanii trait within 1” of that model may also trigger Lash Out.

The Addanni sound okay. I was hoping for some more ranged/magic shenanigans out of them. There's a line in their lore that says "...and an array of bizarre powers". Teknes already has a melee heavy force with the lineman and workers, which work well while clumped up. I was hoping the brood warriors would add a new range unit to the Teknes faction. It's going to be hard to manage an army where your linesmen, workers, and brood warriors all want to be in the front lines.
 

PraetorDragoon

New member
Most forces seem to be melee orientated, with only specialists/leaders having any ranged attacks.

Maybe they have a bizzared taunt power or something? Melee magic attacks?
 

Teleologica

New member
@ Xavarir - The fact that they're psychic, flying, hive mind babies floating around the place with big swords seems to me like some pretty major bizarre powers right there... :shock:



:D:D:D
 

Xavarir

New member
@ Xavarir - The fact that they're psychic, flying, hive mind babies floating around the place with big swords seems to me like some pretty major bizarre powers right there... :shock:



:D:D:D

Heh, I understand that, but I was hoping it would be reflected in their abilities. They obviously have some sort of magic/psychic "way" about them. Lash Out just sounds like, "you hit me, I'll hit you back". It should be "you hit me, I'll hit you back with a psychic blast that knocks you 1" in that direction"!

Linesmen already have the reaction ability which is a "counter-attack" and very similar to Lash Out (one happens on an armor result, one happens on a hit result).

Mr. Black also said this in a previous post:

The Mastermind, under certain conditions, gives out Backstab, which converts the lowest non-strike into a strike(usually 1), and gives additional benefits to hitting that strike.

Again, this just sounds like a "get in melee range and hit things" with no variance or utility. Obviously this is all speculation because we don't have the rest of the info about the units. It's easy to nit-pick things without all the info.

I understand that Teknes is designed to be a "reactive" force, excelling at shutting down the opponents advances, but I don't think every unit needs to be that way. I love the Teknes lore because it leaves so much potential for wacky abilities/units/etc. I think the units should reflect that aside from their looks.
 

Swan

New member
I am an avid Teknes fan, but I find the Brood to be a nice addition. Their Lash Out ability is far better then the Lineman counter attack. When they get struck they strike back, and with a range, which means that this is one of the only units that get a counter strike against bounding flourish. Add the mastermind in and they have the ability to eliminate units before they strike. And with the fact that the lash out has a 2" range, you can assume that is is truly some form of short range psychic backlash.

While a ranged unit would be different, the game truly is melee centric, and a ranged troop unit would have a field day chewing up their opponents (unless there were some major drawbacks to their ranged ability, which would basically make them useless to play anyways).
 
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