I hope you\'re being sarcastic... $12.50 is barely minimum wage...Originally posted by bayrodney
How much does a \'Eavy Metal guy get paid?
I know the guys at my Local GW get paid $12.50 OZ an hour, which is a lot over here!
Originally posted by dauber22
Originally posted by MarkusTay
They\'re Age of Aegyptus stuff is the bomb, I especially love those cat people. Too bad they\'re are not doing very well...
Obviously because they aren\'t charging enough lollollollol:bouncy:lollollol
Originally posted by DrEvilmonki
Decreasing prices is not likely to help GWs profitability. In all likely hood they would be more screwed. If you reduce an item with 30% markup by 10% you need to increase sales by 77% just to make the same profit. A 50% item reduced by 10% needs 43% more and a 100% item needs 11% more.
Finding out what your customer likes about your company and product is the key. Making something that people want takes away the price question in most cases. I would hope they are working on finding out what that is.
Originally posted by james sequeira
i think gw already make alot of profit compared to how much it costs them to make the miniatures
Originally posted by james sequeira a good start point for them might be white dwarf as this has been lacking in quality articles for awhile now.we stock WD every month and i dont even waste time picking it up to read.they seem to be filling it with rubbish,gap fillers.i used to really enjoy the dtailed painting guides in them.
nowerdays id rather pick up a copy of NOq
its alot better and an excelent buy really recomend to anyone who is unhappy with wd
Originally posted by Spacemunkie
Originally posted by DrEvilmonki
Decreasing prices is not likely to help GWs profitability. In all likely hood they would be more screwed. If you reduce an item with 30% markup by 10% you need to increase sales by 77% just to make the same profit. A 50% item reduced by 10% needs 43% more and a 100% item needs 11% more.
Finding out what your customer likes about your company and product is the key. Making something that people want takes away the price question in most cases. I would hope they are working on finding out what that is.
I meant that they need to manufacture cheaper, not sell cheaper....
As for not exploiting cheap labour markets, I\'m afraid that many companies will need to do this to keep up with the opposition. Seriously, the best long-term thing GW could do would be to set up production in China. As well as being cheaper, it\'s a massive market.
Yes, I agree that one would expect a bigger return from such a massive turnover. But still, profit is profit. Are they able to cover their running costs? Yes. Are they able to meet their obligations? Yes. While GW is able to keep its creditors happy, pay its staff and buy the raw materials, it remains a profitable business.Originally posted by Spacemunkie
If I sell 60 million quids worth of gear, I expect to make a little more cash than 100k. Shit-street beckons if they can\'t drastically reduce their overheads and knock their stuff out cheaper.
Originally posted by Arjay
I hope you\'re being sarcastic... $12.50 is barely minimum wage...Originally posted by bayrodney
How much does a \'Eavy Metal guy get paid?
I know the guys at my Local GW get paid $12.50 OZ an hour, which is a lot over here!
Originally posted by Modderrhu
They\'ve still got more coming in than going out.
Originally posted by Kelly Kim
In any case, kudos for GW for trying like crazy to expand the gaming hobby to previously uncharted territory. They\'ve taken some serious risks, and all of this has cost them a pile of cash. Many of the other companies out there have grown only by cutting into GW\'s already established market. Everyone here has been talking about how GW is losing their old customers to PP and Rackham, has anyone considered that GW has been more concerned with making new gamers... I\'m thinking LotR is the best example. After all, lots of new gamers started with LotR, and LotR started showing up in lots of weird places, such as bookstore chains.
Give credit to GW for trying new things and going down new paths, but I agree that they should not neglect (or \"offend\") the older gamers, the ones that helped them build their company in the first place. In corporate-speak, they should protect their established markets first.
Originally posted by Modderrhu
Yes, I agree that one would expect a bigger return from such a massive turnover. But still, profit is profit. Are they able to cover their running costs? Yes. Are they able to meet their obligations? Yes. While GW is able to keep its creditors happy, pay its staff and buy the raw materials, it remains a profitable business.Originally posted by Spacemunkie
If I sell 60 million quids worth of gear, I expect to make a little more cash than 100k. Shit-street beckons if they can\'t drastically reduce their overheads and knock their stuff out cheaper.
With such a pitiful profit compared to outlay, GW certainly isn\'t growing. But that doesn\'t mean they\'re in shit street. What it does mean, is that soon they might find themselves in a non-profitable situation due to PP\'s and Rackham\'s burgeoning growth. If GW don\'t pick up their socks, then their flagging profit is an indication of the future, but certainly not the present.
They\'ve still got more coming in than going out.
(Mr. Diaz, step away from the sculpting tool...)