You are some kind of genius. I love most if not all of the heads and arms on the demon, and that worm is pretty amazing.
Very impressive smoothness, I don\'t know how you do it. Maybe you\'re more patient than me.
Now, what follows is a bit of overly harsh, amateurish lecturing. You do seem willing to listen to criticism, so I hope you enjoy this.
Pay attention to basic posture and anatomy - most of your figures\' heads are placed wrong, and the torsos are all very straight and stiff.
The area between the shoulders needs to be more pronounced and defined, and the heads should be farther forward and lower down, mostly. The neck sticks forward too, not just straight up.
It\'s most pronounced on the barbarian, and to a lesser extent the demon.
Basically, most of your heads appear to be on a stick above the body.
Also work on your faces - the shapes and proportions you use are strange. Look up tutorials on drawing and sculpting faces to find the correct proportions. I also notice you tend to heavily pronounce the ridges above and below the eye. Generally it pays to focus on the eyeball itself, then the eyebrow, and just slip in a little bit of the upper eyelid, ignoring the lower eyelid completely (unless you\'re Tom Meier, in which case you can do lower lids perfectly, and on a 28mm figure no less). Remember the painters - they\'re going to want to be able to paint the eyeballs.
As a final point, remember it\'s okay NOT to texture some surfaces, especially skin. Look at GW trolls, for example. Your earlier sculpts were overtextured everywhere, and you\'ve improved, but just remember to leave some smooth surfaces for the painters to practice blending and to keep the mini from appearing busy.
Hope this is helpful. You\'ve improved a lot since your first sculpts, and I love the chaotic style of your demon\'s heads, as well as the smoothness with which they\'re sculpted.
Focus on improving on the basics, mainly the structure of the body.
And remember that whatever I said might be way off base....