Looted Marine Dreadnought

jamsessionein

New member
Originally posted by DaN
Buzzsaw...

Have you considered a small plastic gear wheel from some sort of cheap motorised electrical item?

Haha

Last time I tried something like that I spent days tearing apart things in my basement (VCRs, old junk) looking, but didn\'t find anything productive.

I\'ll keep looking, though.
 

clover

New member
Wow thats loking great so far. My only critique is that the legs look off balance. The skinny little leg is holding him up while the thick and beefy leg is up in the air. I would probably switch em.
 

Yetie

New member
Its looking well orcy well done on the execution of the idea so far mate. Love the idea of the grot controling the choppa rly ties him to the machine, great work can\'t wait to see the finished job. :D
 

Bengoodall

New member
Not a lot of cogs or bits in a vcr, especially a new one, you need something like a tape deck, I know that has at least one good sized gear from memory.

And I may even have a couple of old ones laying around if you need something.
 

philologus

Subgenius
Originally posted by Bengoodall
Not a lot of cogs or bits in a vcr, especially a new one, you need something like a tape deck, I know that has at least one good sized gear from memory.

And I may even have a couple of old ones laying around if you need something.

Bust up a cheap alarm clock (old fashioned, winding type). Angela Imrie did this for one of her Techmarines IIRC. She said she bought it from IKEA for a couple bucks. Lots of gears in those things.
 

Spacemunkie

New member
You don\'t even have to try to break stuff from IKEA.

It should carry a clear disclaimer: \'Not fit for intended purpose\'!



More Orky goodness. Quality stuff:beer:
 

jamsessionein

New member
So, I figured I should probably finish this looted dreadnought, now that I\'ve received the buzzsaws I needed.

lootdread30.jpg


Totally cool, right? Notice the stuff on the back?

lootdread31.jpg


Now it has an engine! I had to kill some time while the buzzsaws soak to remove paint from them, so I got to banging together an engine. I still have some stuff to add, though. It\'s a separate piece:

lootdread32.jpg


Here\'s a couple angles of it attached. It needs a bit of cleanup, obviously, and more worky bits.

lootdread33.jpg


lootdread34.jpg


Like everything else, it\'s removable and attaches with pins and magnets.

lootdread35.jpg


What do you guys think?
 

DaN

New member
PLEASE change the standing leg - it looks as though it\'s gonna break :p (As mentioned by someone else)

The more cool stuff you add to this beast, the more fragile that landing-gear leg looks :p

The engine is cool though :)
What did you GET to use for the buzz-saws?
 

jamsessionein

New member
Originally posted by MathewBaich
looks sweet man! whatever happened to your mini stompa?

It wasn\'t exactly mini. ;)

Hasn\'t gone anywhere. I still have to paint it.

Originally posted by DaN
What did you GET to use for the buzz-saws?

Dreadnought buzzsaws, of course!

Originally posted by DaN
PLEASE change the standing leg - it looks as though it\'s gonna break :p (As mentioned by someone else)

The more cool stuff you add to this beast, the more fragile that landing-gear leg looks :p

You know, I agree with this sentiment. It does look a bit flimsy. I haven\'t yet been able to figure out how to reinforce it in a manner I like - any ideas? Tacking stuff onto the sides ends up cheapening it\'s appearance a bit as I\'ve tried it, and I sort\'ve like the exposed mechanics of it, but if I could figure out a decent way to mechanize it better I might. Perhaps an additional hydraulic arm on either side of the central one?
 

jamsessionein

New member
Gettin\' there!

lootdread36.jpg


lootdread37.jpg


lootdread38.jpg


lootdread39.jpg


I need to integrate them a little better, but I don\'t think it looks all that bad. Had to hack a lot of it down to make it all fit together smoothly, and I could probably use a bit of putty on the seams just to close the gap up. I actually hacked the two square vented parts off the back of the saws as I thought they looked a bit too long and awkward. This sets the saws a bit closer to the wrist, which I think helps keep the general aesthetic of the thing a bit cleaner. As clean as orks get, anyway.

lootdread40.jpg


Used a file to flatten down the insides of these, then pinned them together, and then pinned the back of the engine onto the wrist. I cut the wrist down a bit, too, with a jeweller\'s saw to get a flat surface for mounting the weapon on.

I\'d like to beef that \'replacement\' leg up a bit - making it look more compressed by shortening it a bit is one way of possibly doing that, but it\'s really such a pain in the ass to do something along those lines that I\'m probably going to avoid it. I really want to come up with another way of reinforcing it a tiny bit, but at the same time I like the \'wow, that could give at any moment\' look of it, so I need to find a comfortable middle ground. ;)
 

jamsessionein

New member
I felt this was necessary. :)

lootdread41.jpg


lootdread42.jpg


lootdread43.jpg


Going to add a bit more detail and rivets to it later if I can find room and figure out what, exactly. It\'s a good candidate for a checker pattern. The guns forced me to make it a bit smaller than originally planned but I think it still works.

A look at how it all breaks down currently...

lootdread44.jpg
 

jamsessionein

New member
I had a bit of an idea that I thought was worth pursuing.

See, I tend to like flexibility in my models, so I was gazing at the guns on this thing and thought I might try a bit of a flamer upgrade that I could add or remove as needed. My original line of thinking was that I could chop the barrel off and magnetize it, but the ammo clip would need the same treatment and it\'d just end up being a pain to assemble whenever I wanted to use it. Instead, I decided with a bit less of an obtrusive upgrade, and banged out a prototype to see how I liked it...

lootdread45.jpg


lootdread46.jpg


lootdread47.jpg


It\'s a bit of an obvious cop-out, particularly with the ammo clip still there... but is it passable, you think? I imagine a big shoota setup would be standard, but against particular horde armies I could probably see this being of use.
 
Seriously cool job going on there!
At first I thought the snotling/gretchin didn\'t fit, but the \"cyberized\" version works a treat. Personally, I like the idea with the flamer. Prolly some Ork just needed a frame for a flamer and didn\'t bother chopping off the ammo feed. Sounds plausible to me. While I like magnetic parts, the ones (read: the muzzle) that stick without are even better in my book.
Again, really great convo, can\'t wait to see that one painted! :yes:
 

jamsessionein

New member
I bounced back to this dreadnought project with the intention of finishing it off while I wait for extra parts for Zagstruk to come in the mail. I was hoping to complete it in the span of a single day, but my law school applications took up literally nine hours of yesterday, so I wasn\'t as productive as I might have liked. Still, I tweaked a couple things, and I\'d love some comments on it.

lootdread48.jpg


lootdread49.jpg


lootdread50.jpg


lootdread51.jpg


lootdread52.jpg


lootdread53.jpg


I slightly repositioned that stock marine shinguard and added some orky decoration to it. I also decided that I really didn\'t like the shield that was on it - the shape was good and the bit itself helped convey the motion of walking with the dangly bits that swing underneath, but I just didn\'t like the idea of wood on this model. I found an ork glyph that I believe comes from one of the warbikes, maybe? Either way, it fit fairly nicely.

lootdread54.jpg


I also spent a bit of time working on adding some form of details to the buzzsaw arm. A tiny little glyph was added to one of the shoulder plates, and I dremeled a quick little \'impact\' hole where the dreadnought took some battle damage which was hastily plated up. Built something of a small exhaust pipe on the back to replace the normal worky marine bits. I also added a little length of cabling to try and balance the model out - the other arm has a lot of cables! I\'ll probably add one or two more before this is through.

lootdread55.jpg


I\'m open to suggestions as to what might \'complete\' this model. I know the \'replacement leg\' on the model looks fairly open and unarmored, but I haven\'t really figured out a way of adequately armoring it without looking like said armor interferes with the working mechanisms. I could just add auxiliary pistons to either side of the main one...

I\'m seriously deliberating putting a red LED inside the body to backlight the grot just because I can, rather than out of any particular need. I don\'t know if it\'s worth all the trouble, though.

I was actually also thinking I might make an alternate back piece for this model, as well. The Apocalypse \'Dred Mob\' rules let you nominate one model of the mob to carry a force field projector. You can actually put the projector on a Stompa, which is what I imagine I\'d most want to do, but in games where I either can\'t fit or for some reason don\'t want to include my gargant I should probably make an effort to indicate this dread as carrying the projector.

Anyway, more than open to ideas or comments.
 

alextheartist

New member
Really comming on really nice!. One time when i was in ikea i sat on a stoole and started to spin around on it cos\' i was board and it was around xmas, so they had these huge vases filled with baubles, and the stoole snapped in half and i went crashing into a vase, and well lets say securty was quickly summoned, but i managed to get out of it some how. =) i enjoyed it tho =)
 

Wombat85

New member
another 2 supports for the replacement leg sounds like a good way to bulk it up without changing the feel of that part of the piece, maybe even making the new supports angled pistons that start wide and then come together on the base, and some more cabling on the leg to fit the look on the custom arms :)
 
Back To Top
Top