jamsessionein
New member
I was rummaging around a little bit yesterday afternoon, as I found myself with a refreshing amount of spare time, and I collected a bunch of bitz together that got my brain\'s little gears turning. I quickly produced it into a sketch:
The concept is pretty simple. A looted dreadnought, turned into an orky killing machine. It\'ll likely be piloted like grots, as I\'m prone to the little blighters being the commanding force behind warmachines. It\'ll hopefully get a nice big gob on the front to emphasize it\'s orkiness.
Here\'s the basic bitz pinned together for proof of concept -
This was all followed by a bit more progress this morning:
I have no idea what that left leg is from. I think it came from a BWBits.com grab bag. I wanted to reposition the whole dread to look completely askew in an orky \'almost out of control\' manner, so I hacked the left leg off; the standard dreadnought pose does not allow much flexibility, and replaced it with this bit I found in my bins. I added cabling hanging down from where it would have connected into the old leg - I couldn\'t find guitar string, so I made my own cabling out of thin green wire instead. The little dude on the base with him is a snotling doing the \'nyah nyah\' face, oblivious that he\'s about to be stepped on.
I don\'t think I\'d actually be able to fit a grot in there, as a goblin is substantially taller than a snotling... I don\'t even know if I\'m going to leave the snotling there, but he seems appropriate until I figure something better out.
I\'ve also been working hard on that hand that holds the choppa. You\'ll notice it\'s now much more sufficiently grabby - I had a warmachines mercenary warjack with a very nice claw that I carefully sawed off the arm. Then, using a table clamp, I put the choppa in the grip and slowly, carefully tightened the claw pincers around the choppa until they were holding it good and tight! I had to chop the melta down a bit to make it fit, but I think I\'m going to run cabling from that forearm attachment up to the hilt of the choppa anyway.
Here\'s an exploded view of the arm:
I had to cut the shoulder joint on the dreadnought down in order to accomodate a magnet of suitable strength that could hold up the weight of the pewter arm. Having done that, though, it\'s much more stable.
Thoughts or ideas? It\'s obviously got a ways to go, and I\'m debating what to arm it with presently. The 2 ccw option is a given at this point, as it has two close combat arms, but I need to give it 2 more weapons; either big shootas, rokkits, kustom mega-blasters, or skorchas. I am tending towards either shootas or rokkits, though as I run Kult of Speed I have little experience with dreadnought setups.
The concept is pretty simple. A looted dreadnought, turned into an orky killing machine. It\'ll likely be piloted like grots, as I\'m prone to the little blighters being the commanding force behind warmachines. It\'ll hopefully get a nice big gob on the front to emphasize it\'s orkiness.
Here\'s the basic bitz pinned together for proof of concept -
This was all followed by a bit more progress this morning:
I have no idea what that left leg is from. I think it came from a BWBits.com grab bag. I wanted to reposition the whole dread to look completely askew in an orky \'almost out of control\' manner, so I hacked the left leg off; the standard dreadnought pose does not allow much flexibility, and replaced it with this bit I found in my bins. I added cabling hanging down from where it would have connected into the old leg - I couldn\'t find guitar string, so I made my own cabling out of thin green wire instead. The little dude on the base with him is a snotling doing the \'nyah nyah\' face, oblivious that he\'s about to be stepped on.
I don\'t think I\'d actually be able to fit a grot in there, as a goblin is substantially taller than a snotling... I don\'t even know if I\'m going to leave the snotling there, but he seems appropriate until I figure something better out.
I\'ve also been working hard on that hand that holds the choppa. You\'ll notice it\'s now much more sufficiently grabby - I had a warmachines mercenary warjack with a very nice claw that I carefully sawed off the arm. Then, using a table clamp, I put the choppa in the grip and slowly, carefully tightened the claw pincers around the choppa until they were holding it good and tight! I had to chop the melta down a bit to make it fit, but I think I\'m going to run cabling from that forearm attachment up to the hilt of the choppa anyway.
Here\'s an exploded view of the arm:
I had to cut the shoulder joint on the dreadnought down in order to accomodate a magnet of suitable strength that could hold up the weight of the pewter arm. Having done that, though, it\'s much more stable.
Thoughts or ideas? It\'s obviously got a ways to go, and I\'m debating what to arm it with presently. The 2 ccw option is a given at this point, as it has two close combat arms, but I need to give it 2 more weapons; either big shootas, rokkits, kustom mega-blasters, or skorchas. I am tending towards either shootas or rokkits, though as I run Kult of Speed I have little experience with dreadnought setups.