"Friendly-Fire" hit check: when firing into a zone containing survivors a friendly hit check is rolled circumventing the "automatic wound" rule. A hit check is rolled for each shot/action fired into the zone. The rule adjusts depending on the type of weapon fired:
1. Semi-auto single bullet/slug (pistol, rifle, standard slug shotgun, etc) - a single die is rolled for each survivor in the zone concordant with the number of zombies (if there are only 2 zombies and 3 survivors then there will only be 2 shots fired so only 2 hit checks will be performed)
A. If the die result is a "1" it is a positive wound for that survivor.
B. If there is a positive hit check in the zone, the survivors occupying that zone will each roll a single die to see who absorbs the damage. The individual who rolls the lowest then takes the wound.
ex) Phil fires into a zone with 2 zombies and 3 survivors (why, because Phil is an idiot). Phil rolls the first hit check and rolls a "1" or a positive friendly hit. His second roll is a "4" which is a non-hit. The 3 survivors then each roll a single die until a lowest/highest result is rendered and that individual takes a wound card.
2. Spray/Full-Auto (sawed-off shotgun, smg, etc) - a single die is rolled for each survivor in the zone. Because the weapon sprays, a hit-check must be performed for all survivors in the zone.
A. If the die results in "1" "2" or "3" it is a positive hit on that survivor.
Ex) Phil fires a sawed-off shotgun into a zone containing 2 zombies and 3 survivors (see above concerning phil's intelligence). Phil rolls a single die for each survivor, resulting in 3- 2's. This is a positive hit on all 3 survivors in the zone and each takes a wound card (thank you Phil......).
"Vehicle- Safety": in a zone containing an automobile a player may enter an automobile for safety for 1 round of play against basic walkers. At the beginning of the next round the individual must either, exit the vehicle in the current zone, or drive the vehicle to a zone within the allotted movement allowance and exit the vehicle in the new zone. A player may not use "vehicle-safety" in successive turns. No Camping in the vehicle.
1. This rule applies only to standard walkers. It does not apply to Fatties or Abominations.
2. If there are more than 5 walkers in the zone, the vehicle is overcome, thus, bypassing vehicle safety and Effectively killing the survivor.
Spawns when combining seasons: because we run large games using multiple seasons this is how we have addressed the issue of being bowled over at the outset by the tiles of seasons that have not entered play yet.
When the game combines multiple expansions/seasons and the number of combined tiles consist of more than 12, the initial zombie spawn will produce a "yellow" spawn in those expansion tiles that have not been entered into yet during play. Those spawn sites will not spawn again and those zombies will not move until a tile of that expansion has been entered into effectively activating that portion of map. From that point on, each spawn point of that season will remain active for the rest of the game.
1. If the Tiles from various seasons/expansions are mixed and matched, the map will be divided equally into "Districts" and the rule then applies to each identified district.
Thoughts, suggestions?