Mobius187
New member
So the topic today is which house rules (if any) do you play Zombicide using? I'll share those which our group has used, and maybe others can suggest a few of their own, with the goal being introduce these rules to other players who are interested in modifying their Zombicide missions "for the better".
Combat: Ranged
Ranged attacks only hit/injure other survivors in the target zone when an attack misses. For example, Survivor A (yellow level) fires a Pistol into an adjacent zone which contains Survivor B and 2 Walker Zombies. Survivor A rolls a 6 on their attack roll and kills 1 Walker Zombie. Survivor A attacks again, but this time rolls a 2, inflicting a Wound to Survivor B. Survivor A now has a tough choice, does he use his last Action to fire a third time and try to kill the last Walker Zombie or opt not to because a second missed attack would kill Survivor B and prevent him from rising up as a Zombivor.
Combat: Ranged /w Vehicles
Survivors inside the same car cannot accidentally injure/shoot each other with missed Ranged attack Actions, as they are shooting outside the car. However, this rule does not extend to Survivors outside the car, as they can be both accidentally shot by Survivors using Ranged attacks from inside a car, or they themselves may accidentally injure Survivors inside a car, while standing outside, with a missed Ranged attack.
Vehicles: Abomination "Wall"
A car may enter the zone with an Abomination, however the Abomination stops/ends the car's Movement action. Furthermore, once in the same zone as an Abomination a car may only exit the zone the same way it entered, as the Abomination "blocks" its path. In the event an Abomination enters the same zone as a car the Survivors may only choose to move the car to a zone other than the one the Abomination just moved from (indicating its direction and the path it blocks). In the event a car is trapped/blocked-off in a dead end zone by an Abomination the only option for the Survivors is to abandon the car until such time as they can lure the Abomination away or kill it.
Equipment: Removed Cards
The Bottled Water, Canned Food, and Bags of Rice cards were removed from the Equipment deck.
Zombie Spawn: Removed Cards
All zombie spawn cards that had a Blue Threat level Abomination spawn were removed from the Zombie Spawn deck.
Combat: Ranged
Ranged attacks only hit/injure other survivors in the target zone when an attack misses. For example, Survivor A (yellow level) fires a Pistol into an adjacent zone which contains Survivor B and 2 Walker Zombies. Survivor A rolls a 6 on their attack roll and kills 1 Walker Zombie. Survivor A attacks again, but this time rolls a 2, inflicting a Wound to Survivor B. Survivor A now has a tough choice, does he use his last Action to fire a third time and try to kill the last Walker Zombie or opt not to because a second missed attack would kill Survivor B and prevent him from rising up as a Zombivor.
Combat: Ranged /w Vehicles
Survivors inside the same car cannot accidentally injure/shoot each other with missed Ranged attack Actions, as they are shooting outside the car. However, this rule does not extend to Survivors outside the car, as they can be both accidentally shot by Survivors using Ranged attacks from inside a car, or they themselves may accidentally injure Survivors inside a car, while standing outside, with a missed Ranged attack.
Vehicles: Abomination "Wall"
A car may enter the zone with an Abomination, however the Abomination stops/ends the car's Movement action. Furthermore, once in the same zone as an Abomination a car may only exit the zone the same way it entered, as the Abomination "blocks" its path. In the event an Abomination enters the same zone as a car the Survivors may only choose to move the car to a zone other than the one the Abomination just moved from (indicating its direction and the path it blocks). In the event a car is trapped/blocked-off in a dead end zone by an Abomination the only option for the Survivors is to abandon the car until such time as they can lure the Abomination away or kill it.
Equipment: Removed Cards
The Bottled Water, Canned Food, and Bags of Rice cards were removed from the Equipment deck.
Zombie Spawn: Removed Cards
All zombie spawn cards that had a Blue Threat level Abomination spawn were removed from the Zombie Spawn deck.