I wish I knew more about sculpting so that I could offer better tips
I'm in the same boat as you, but I'll throw in my 2p anyway.
I'd like to see a bit of refinement coming in now. You've obviosly got the basics of getting the putty to stick to the wire dolly & there are muscle shapes etc in there but the detail is all very soft.
While your ideas for each mini are good, they all look to me "...just randomly added bits 'til it looked finished...". A bit of design prep & research will go along way though. Cloth probably being the simplest thing to work from in real life, hang a sheet over the back of a chair & see how the folds work, how it sits on the floor & drags tight over the corners. It's the old artists business of learning to "see" rather than just "looking"
Agree 100%. although I still have trouble figuring out cloth, meself...
Are you working exclusively with Green Stuff? An oft read tip is to 50:50 mix it with Milliput to enable finer work.
In my experience green stuff mixes well with a lot of different types of putty: procreate, brown stuff, apoxie sculpt, magic sculp, etc. Milliput is good (I mentioned elsewhere I like using a GS/Mp mix), although it can take a little while to get used to it. At least with the uncut stuff. Mixed with GS: you can mix it in all kinds of ratios, though it only takes a little Milliput to 'loosen' GS nicely. At least a fifth Milliput, or a bit more.
I have a generally low personal opinion of uncut GS. More on that below.
I suppose that's the danger of chaos its easy to just become lazy and sculpt random stuff instead of testing my skills
It's a rationalisation and a trap I've seen a lot of beginners and non-sculptors fall into, with Chaos (esp. Nurgle), undead, and general fantasy creatures. "It doesn't matter because it's not real/magic/rotting," ignoring the fact that the nurgly, monstery stuff coming out of GW is still carefully designed by trained and experienced sculptors and artists. Well, most of it, anyway.
That's not to say that only hyper-competent professionals can (or are allowed to) sculpt the gribblier things, but it's an indication that the gribblier things sometimes need thought and care too, rather than treated solely as a fallback for an unwillingness to learn. There's a difference between sculpting a rough figure, and roughly sculpting a figure.
Note I don't include you in that, Electromancer. Your quote above makes all the difference, IMO. My little speil isn't about the level of experience or skill, but the frame of mind. In my experience the former is more easily addressed than the latter...
The first, though probably the smaller issue I'd bring up is green stuff. I'm convinced it's not the ideal single mini-sculpting medium - for beginners and students at least - despite it's pedigree. I've mentioned it
mixes well with other putties; in those cases the invariably low-memory putty neutralises GS's own memory to some degree. On it's own, GS's memory - the property that makes it 'spring back' - is the strongest of any putty I know, and makes it more difficult to smooth, blend, and form sharp edges. I think this is a big reason why new sculptors, starting with GS, fall back on the 'nurgly imperfections' idea.
In the interest of some kind of fairness: on one hand there's something to be said for persevering with a single medium, learning it's quirks without faffing about with mixes and cuts, and discovering how to turn it's disadvantages to your advantage.
On the other hand, it's easier to paint a barn with a spray gun than a toothbrush. Cutting GS does make it easier to handle and quicker to learn to sculpt, IMO; and the disadvantages of accidental pits and lumps don't always translate well as purposeful sores and boils.
The second issue is anatomical proportions and references. Even the designs of otherwordly monsters and fantasy creatures usually have a basis in human or animal anatomy. (See the GW article about
Jes Goodwin's Cold Ones)
Looks like you've already got an idea of human musculature (and I can see a lot of good points and potential, there), but I think more's needed. I don't think there are many quick fixes on this subject. If there are I've forgotten them. Best I can say is to get yourself 2-3 good anatomy reference books or articles and stare at them. Sculpt studies from them. Look up different pics and poses from other (and cheaper) sources. Get at least a basic understanding of how bones and muscles slot together and how fat and skin drape over them; then when you've got a better hang of things, you'll also have a better idea of what to shift and exaggerate for the more inhuman humanoids. And keep your references to hand - even top pro artists, almost effortlessly turning out excellent figures even without references, keep theirs close by.
If I can be so bold, you'll find lists of some online references and recommended reading on Minisculpture,
here.