I've been somewhat distracted by Carnivàle, The Lost Room, Assassin's Creed, Dragon Age: Origins and programming a physics engine from scratch. As much fun as these things are, I was aiming to finish a daemonette every week this year, on average, and so I'm falling well behind. But I reckon there's still hope.
Let's have some pictures!
(Is that direction gradient better?)
I'm feeling fairly good about all of these. Hacking off their previous garments means a lot of flesh has to be added, but I think I'm doing a reasonable job. That last one here has a tail off-centre - I reckon I can fix that, fear not. I really don't dig the wrinkled forehead on the first, but I'm sure that should be a quick thing to amend.
I am
seriously looking forward to getting a bit of undercoat on these - I
think most of my green stuff work is quite smooth, but in these photos it catches the light oddly. It's hard to tell, thanks to the shininess and the colour difference with the plastic, whether the shapes are actually right.
I'm intending the skin to be almost black, using purple to avoid it being grey. Originally the plan was to use gloss varnish to give a cheap PVC-like effect. I think that might be a bit much - perhaps a satin finish though. More recognisably purple colours used for lips, welts, scales. Pale lilac for teeth and claws.
Now, those I am fairly happy with. My problem concerns their straps and collars and so on. With all those purples for the 'living' parts of the models, I suppose the non-living parts should contrast somewhat. However, I don't want a vibrant colour-contrast, and I don't think I can get away with anything too light as it will draw the eye too much - ideally the face should be the focal point, and with such dark skin it will be difficult I think - (White eyes will help I believe).
So yeah. The gist of that rambling was: colour suggestions for the 'leather' type parts?
Oh, and the base? I really like the idea of a flesh base, but I think that is likely to clash with the figure. I am currently thinking of trying a marble effect instead.
@Wyrmypops:
I am intending to use the symbol as part of the garment on the unit champions - the others should stay relatively plain. It's been fun trying to create variation without losing ostensible function - perhaps I should go into designing these things for real
There'll be no other clothing - the black skin is meant to evoke the feel of a full latex suit with the added weirdness of it clearly being living skin.
No chains at all I'm afraid. They are good strong symbols, and I have plans to use them in two other, somewhat related, forces (Ha, 'forces'. I don't play, I just envisage themed collections) - the lack of them in this one is intended to contrast. None of these folks are restrained unwillingly - the accoutrements are more a symbol of possession. I'm trying to work in a fairly strong metal ring theme (think collars, leashes &c) that I hope should become more apparent.
As is fairly obvious, I put a lot more time into thought and concepts than I do into actual production...
@A Luna:
Sorry! I'll try to limit the number of those ones!