Jonathan Buckley
New member
To re-post what I put on the Kickstarter thread, (with spelling corrections and a better explanation :bashful.
Let's have a "big boss" card for Wave 3, the kind that makes the other creatures scatter in fear when it emerges.
How about a boss card that's comprised of multiple cards, each representing a body part.
CAUSTIC TYRANT / CODE-NAME: ONSLAUGHT
Reveal: Remove all enemies from the lane, including this card,
then take the following cards and add them face-up to the lane in the following order, starting from the front:
Card 1 - Onslaught (Head)
Card 2 - Onslaught (Thorax)
Card 3 - Onslaught (Acid Sack)
Individually the cards are:
Onslaught (Head)
Pwr = 5 / HP = 7
Ability = While 'Onslaught (Acid Sack)' is in the lane, this enemy part heals 2 HP when it is attacked and not killed.
Can it live without a head? Dunno; no one survived long enough to watch it die.
Onslaught (Thorax)
Pwr = 2 / HP = 10
Ability = While this enemy part is not at the front of the lane it cannot be damaged.
It looks heavy and slow, and it is - until it sees you.
Onslaught (Acid Sack)
Pwr = 6 / HP = 8
Ability = If 'Onslaught (Thorax)' is in the lane when this enemy part is killed; deal 5 damage to one troop in your lane, assigning any excess damage to the base.
A mixologist that serves you a cocktail of torture and dread.
The bonus from specific parts encourages the team to attack strategically, and I like the idea of the artwork spread across all 3 cards to form the creature as a whole; showcasing its sheer size and threat. :bashful:
Let's have a "big boss" card for Wave 3, the kind that makes the other creatures scatter in fear when it emerges.
How about a boss card that's comprised of multiple cards, each representing a body part.
CAUSTIC TYRANT / CODE-NAME: ONSLAUGHT
Reveal: Remove all enemies from the lane, including this card,
then take the following cards and add them face-up to the lane in the following order, starting from the front:
Card 1 - Onslaught (Head)
Card 2 - Onslaught (Thorax)
Card 3 - Onslaught (Acid Sack)
Individually the cards are:
Onslaught (Head)
Pwr = 5 / HP = 7
Ability = While 'Onslaught (Acid Sack)' is in the lane, this enemy part heals 2 HP when it is attacked and not killed.
Can it live without a head? Dunno; no one survived long enough to watch it die.
Onslaught (Thorax)
Pwr = 2 / HP = 10
Ability = While this enemy part is not at the front of the lane it cannot be damaged.
It looks heavy and slow, and it is - until it sees you.
Onslaught (Acid Sack)
Pwr = 6 / HP = 8
Ability = If 'Onslaught (Thorax)' is in the lane when this enemy part is killed; deal 5 damage to one troop in your lane, assigning any excess damage to the base.
A mixologist that serves you a cocktail of torture and dread.
The bonus from specific parts encourages the team to attack strategically, and I like the idea of the artwork spread across all 3 cards to form the creature as a whole; showcasing its sheer size and threat. :bashful:
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