The setting is currently a very grim one where the human race is split between the younger democratic confederacy (it’s a southern thing), and the much older empire of Terra.
***if you want a southern thing, why not add a \"space cowboy\" aspect? mercenaries, pirates and the like
There are also several near human races that spawned from human “soldier production” projects that took place during its early years of expansion.
***this is too much a space marine refernence(during early yrs of the expansion, super soldiers) i think you should drop this part
There are also several alien races that are all to ready to destroy the humans.
***why not have a less alien vs human aspect like 40k is essentially, and have a more certain races get along with others type thing
The planned playable races are:
Confederacy
1) The confederate national military. This army is a force made up of recruits from all of the confederacy states. It will be made up of relatively elite troops with some battle suit troop options. It will use mostly rail based weaponry (long ranged, powerful, accurate, loud) and be armored with type three ablative armor (above average). The playing style of the army will be to use fewer elite troops to accomplish objectives and use a few highly specialized elites and battle suits to fulfill special roles.
Strengths: Troops are very good, able to use battle suits, well armed and armored
Weaknesses: high cost troops, little to no stealth options, not good in close combat.
***confederacy makes me think a very very racist race that excepts no one but their own, as in they do not respect any other race and try to enslave them/torture etc, they have a lot of power but only when the beliefs are held, so they are prone to sabotage or something
2) The confederate marine corps: Also takes recruits from all of the confederacy states, but much more elite. Made up of mostly specialist troops with a few battle suit options. Armed with haze weapons (long range, multi purpose) armored with sentinel class combat armor (high). Playing style will be to use use elite troops with many specialties to accomplish objectives.
Strengths: Elite troops, almost every trooper is a specialist.
Weaknesses: Expensive
***the first conferate army was elite though? and if you have two from one race now it makes me think imperial guard and space marines, its subtle, but you cpould easily cut one out
3) Yarian military: The Yarians are a confederate state that is very industrial. It’s army reflects this. The soldiers look similar to American doughboys from WWI. They use solid ammunition weapon that are have power and range, but are somewhat heavy and cumbersome. They were heavy ballistic armored and gas masks. The Yarians will work best when acting defensively and stationary. They are powerful but slow and not very good at hand to hand fighting.
Strengths: Well armed, lots of support and heavy weapons options.
Weaknesses: Slow, Yarians are not good when moving.
***why not change their ideals? make them a more unique race, as in not confederate
4) Jamain State military: Jamainians live mostly on feral and jungle worlds. Their soldiers are very tough and brutal. However, They lack the equipment available to other more industrialized states. They are lightly armored and carry mostly laser rifles. Tactic for Jamainians will include stealth and close quarters fighting.
Strengths: Jamainians are physically strong and can take more damage than other humans. Con use stealth, good at close combat.
Weaknesses: not as well equipped as other factions, more dependant on cover and terrain.
***why not make these an alien race? with a natural chameleoline and allow them to focus on stealth, lasers would give them away at night, and if stealth is ideal then being extremely built(like a catachan) is just not practical as agility is the needed trait
5) The ecclesiarchy militant: The ecclesiarchy is a semi theocratic state in the galatic north of the confederacy. The soldiers of the ecclesiarchy often carry decorated armor and religious icon into battle. As a military, the ecclesiarchy militant is a force of elite soldiers with high moral and very potent weaponry. Ecclesiarchy militants are armed with mostly gatling type weapons that fire highly potent, and often blessed) ammunition. Militant armor is a mix of solid armor plating combined with an integral energy field. Tactics for the ecclesiarchy will include using good all around soldiers to engage the enemy in its weak spot, while using some very unique special option to accomplish special objectives.
Strengths: Good all around soldiers, access to good equipment, lots of unique options.
Weaknesses: Expensive, jack of all trades master of none.
***this just adds the typocail religious race to the game, eveyr game has this, why not change it up? everything seems to be a force of elite warriors as well
6) Templar Orders: These can be best described as the space marines of black age. These are super elite ecclesiarchy priest selected from the seminary at a very young age. Armed with highly decorated battle suits and armed with a wide variety of unique and powerful weaponry. They are some of the best, and most expensive, soldier in the game. Tactics for the templar orders would include using superior firepower and great close combat skill to decimate the enemy where it is weak
Strengths: Very powerful, good at everything.
Weaknesses: very expensive. Easy to overwhelm.
****again, why so elite?
7) Arvanian Grande Army: Ecclesiarchy army in the extreme north of the ecclesiarchy. In look they resemble a mix of colonial British troops and Russian Red Guard. Arvanian weapons use a highly potent energy source mined along their border. This makes their weapons very powerful, but also very slow and almost incapable of rapid fire. They are armored in a way similar to standard ecclesiarchy militants. Tactics will be to stay stationary and take out the enemy from a distant. While not terrible at close combat, Arvanians are much more deadly at a distance.
Strengths: Powerful weaponry, well armored
Weaknesses: not as effective when on the move, weapons are slow.
Empire
***these just seem to be all the same army just split up into different organizations...why would one each fight each other in a practical sense?
1) Empire military: The empire is quantity and quality army of the game. The empire can field lots of troopers to overwhelm for elite factions. Empire soldiers are armed with fob (focused ozone beam) rifles or pulse rifles. They are armed with with a myriad of armor but most of it is slightly below average. The empire will also be one of the best supported militarys in the game, being able to field small walkers and vehicles. Empire tactics will include using lots of troops to keep the enemy at bay while heavy weapons and walkers take on enemy elites.
Strengths: can field lots of men, access the walkers and light vehicles
Weaknesses: relatively weak soldiers, dad at close combat.
***this is a pretty good idea
***my only problem is, its just like any other game....theres nothing that says LOOK AT MEEEE!!! im different! models are cool, but the game doesnt make me want to play
alot of races just seem the same as many usual sci fis or other games, the game design focuses on humans and a powerful race, it has many many human races, it has a dark war all over gothic feel like 40k
Starks