Forge World Renegade Psyker

I painted this Renegade Psyker figure up as a "color test" of sorts to work out a scheme for my renegade Imperial Guard force based on The Shriven (of "Gaunt's Ghosts" novel fame). I was pretty sure on going with the "surgical green" rubberized gear for the majority of the troops, but it wasn't until right before I started painting this guy that I settled on a secondary color of olive drab (P3's Traitor Green, conveniently enough). The spot color on this guy of the bright blue was inspired by a writeup in White Dwarf of the 'Eavy Metal team hazing a competition of sorts in painting up Wizards from all the different colleges of magic - the darker blue of the Celestial Wizard's robes was a variation of the blue I used on my Chaos Sorceror of Tzeentch. It was a color I was already somewhat familiar with painting, and thought it would balance out the primary green and the heavy reliance on reds used in the rest of the painting. I'm hoping that with the two greenish shades as main army colors, it should let me work in a variety of spot colors as well as different shades of skin. The figure as I bought it from Forge World was simply him in his current pose with a tab joining the feet. While it's a great figure with tons of detail, his pose by itself didn't really do much for me other than scream "I look like I've got a bad migraine!" I got a batch of Secret Weapon bases around the time I started prepping this guy, and a base with cracked concrete outwards in two directions got me thinking - "Hey, I could use this base with his current pose, and then sculpt additional effects exploding outwards so it looks like he's caused a 'psychic blast' or something." What he stands on was converted/sculpted using the detailed top of one of Secret Weapon Miniatures' Urban Streets II series resin bases, an offset GW slottabase, pieces from a broken resin wall decoration, leftover debris bitz, and a fine grit and gravel mixture for a broken concrete and dust texture. This is my first attempt at outright painting of "zenithal lighting" and I'd like to hopefully explain what I was trying to achieve with this guy: I deliberately used muted/"cool" highlights on the lower parts of the figure, and increased the "warmth" of the highlighting as I worked towards his face. The highlighting is consistent over the entire figure and base and I actually took the highlights up 3-4 blended steps in most areas, they're just intentionally subdued on the lower parts of the figure. Ideally, attention is drawn towards his face/chest first as I was trying to make that the main focal point. So what do you think?

Posted: 18 Mar 2010

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