Hi,
I'm Etienne, new Zombicide player (I started a couple of months ago now, january 2014) - and happy backer of Z-season 3 ^^
I started to think about this yesterday... Did some of you try to develop a decision helper for the game - with the main questions: which skill should I get, with which weapon combination etc? - Of course, sometimes the decision is easy, but in some situations I guess one would be happy to find some theoretical support
Thus, I post this new thread with a compilation of two results I found today after school, enjoy and don't hesitate to comment.
View attachment 30543
I used a couple of binomial random variables, mathematical expectation and that's it, I think.
My next project (a little more ambitious) : 6: +1 Die ('critical hit' - should I say ^^)
Edit:
Follows the hit expectation (the most interesting)
View attachment 30541
and standard deviation
View attachment 30542
On this second image, it's funny to see that the skill +1 to Dice roll increases the weapon accuracy only for R = 4 or less.
I don't know, if all this really makes sense, but I had fun doing it - to be continued (with new skills maybe)
I'm open to any suggestion or idea,
greetings from Germany (Hamburg),
Etienne, the french Guy...
I'm Etienne, new Zombicide player (I started a couple of months ago now, january 2014) - and happy backer of Z-season 3 ^^
I started to think about this yesterday... Did some of you try to develop a decision helper for the game - with the main questions: which skill should I get, with which weapon combination etc? - Of course, sometimes the decision is easy, but in some situations I guess one would be happy to find some theoretical support
Thus, I post this new thread with a compilation of two results I found today after school, enjoy and don't hesitate to comment.
View attachment 30543
I used a couple of binomial random variables, mathematical expectation and that's it, I think.
My next project (a little more ambitious) : 6: +1 Die ('critical hit' - should I say ^^)
Edit:
Follows the hit expectation (the most interesting)
View attachment 30541
and standard deviation
View attachment 30542
On this second image, it's funny to see that the skill +1 to Dice roll increases the weapon accuracy only for R = 4 or less.
I don't know, if all this really makes sense, but I had fun doing it - to be continued (with new skills maybe)
I'm open to any suggestion or idea,
greetings from Germany (Hamburg),
Etienne, the french Guy...
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