i never said that they were bad, i just said that they arent all that good that people say they are. sure they can mess upp small units and lonesome characters, but for the price of one of those guys you get two glade guards.
1 s3 shot with killing blow that hits on a what, 2+?
or 2 s4 -1 armour save shots that hit on 3+?
in fantasy armour is everything, and only bretonnia, chaos and the empire has lots of it (they arent that vulnerable to archery at all but a lower armour save is better than a normal armour save) most armies dont have high armour values at all.
killing blow only happens on 6s, to get a six you theoretically need 6 waywatchers.
thats 12 glade guards.
no waywatchers arent all that people make them out to be (against ogres and other gig guys they royally suck ass). i use a small unit in my army to get those pesky magicians and small fast cav units.