WoK in SE Michigan

paradox1

New member
I hope to gather a few players with interest in Dark Age or Wrath of Kings at RIW Hobbies in Livonia about 5-5:30pm on Wednesday August 10. Any takers?
 

paradox1

New member
Scored a Skirmish game vs Hadross this week. Resonate sure don't seem weaker.

Having just painted up fel hammers, I brought them.
Unmasked (ac)
5x fel hammers

2x howls
8x bloodmasks

Blind Hakar
Greathorn

He had a ton of spearmen, 2 kaxes, 4 jellyfish + leader, 2 crabs, 2 deepcallers.

We both played Unstoppable Force. I got off to an early, strong lead. Up 8-4 at one point. He swung it back hard in a key turn where I went for his leaders and flubbed alot. The last round started 3-2 and ended 1-0 in my favor on morale. He felt bad about his force. Id heavily attritioned out a good chunk of his force early, and failed wills took 1-2 fel hammers and lost a wound on a couple more besides. Frankly, I think he hot a negative vibe early and didn't look at the whole game. A few bad rolls from him made the Blind Hakar super sick, taking out a Kaxes with a Retaliation Vengeance strike. He thought that was broken. Apparently it is, because I was wrong on that rule. :)

Action shots
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paradox1

New member
Played two games today. A battle and a skirmish, both vs my buddy's Hadross. Game 1 he had Unstoppable Force and played his leaders forward. I had a bunch of brutes and fel hammers, and faildiced, giving him lots of rolls to dock my Morale. But getting first go the last two turn let me fold both flanks and score my Burn it Down. Especially round 4. I dropped to zero, but swung his Morale 9 points, from 5 to -4. So win. I was down until that big swing (scored 3 objectives, killed few leaders and chumps). We knew that you didnt lose at 0 Morale until end of round. Didnt know you could go to negatives. [br][br]Game 2 he went Loot n Plunder vs my long horns, Bloodchild, and ashman horde. He had deepmen guardians and nephodus, so taxi crap came a turn too late for him to massively swing my morale. I was able to Escort Civilians over two turns, plus snipe leaders to win 4-0.
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