WIP Fabius Bile Bust

DVS Design

New member
Hi guys All ways liked the Bile model and the Jes Goodwin sketches of him. So figured I would give him a try.

This is the first human head i have sculpted I\'m liking how every thing is going so far but I am at a impasse at the moment with his back back with the arms and every thing.

Just not quite sure how to go about building it. Any ideas or help would be appreciated.

Cheers,
Justin

WIPBile.jpg
 

DVS Design

New member
Originally posted by Shadzar
All those spikes coming out of him is going to be a pain!

Looking good so far.

Thanks no spikes though he just has a ton of stitches in his people coat lol and a couple wicket mechanical arms on his back that I can\'t figure where to start on lol.
 
S

Shadzar

Guest
Originally posted by DVS Design
Originally posted by Shadzar
All those spikes coming out of him is going to be a pain!

Looking good so far.

Thanks no spikes though he just has a ton of stitches in his people coat lol and a couple wicket mechanical arms on his back that I can\'t figure where to start on lol.

That\'s what I mean by spikes. Those hydrolic looking arms that he likes to impale people with.

Try making an arm next off of the model and see what you want to make them look like or how to position them for your own flair rather than the static stationary from the old mini.

Then if you don\'t like the arm design, you haven\'t ruined what you got going good so far, and if you do like it, you can attach it easy enough and the coat can help cover the attachment points or something.

I would have to look and see if I till have my Enemies of the Emperium boxed set to see if I remember what exactly he looked like. lol

Either way, its gonna be a hell of a bust. Well it already is, but you know what I mean. :p
 

Meph

Cat-herder Extraordinaire
Well, it\'s a cool sculpt in any case. :D

One crit that comes to mind is that perhaps the stitching on the right shoulder pad is perhaps a tad too thick. It conveys a certain sense of scale that makes the model look smaller than it actually is. I think the level of detail (and resulting coolness) would greatly benefit from a finer threading, taking advantage of the large surface area that the model offers.
 
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