I started painting the gorgon, what can I tell you, it sucks.
I am quite a good painter, I can create high table top quality, but I am one of those who likes display minis so I wanted to take this a few steps further. I started with feathering but after discovering wet blending is the method GD winners use, I sought after that.
I think I don\'t understand the method (After I read every article possible to me about it)
Let\'s take this one step at a time, we\'ll go through this together and find out what I missed:
Step 1) I basecoat the model. Let\'s take a simple example. Basecoat of chaos black and dark angels green.
Step 2) I use 1 part the same mix dilluted with water and with my other brush I use the green only dilluted with water.
Here is the first problem, if I mix 1:1 pigment and water, it\'s smooth but turns hard on the model and very unblendy\'.
1:2 is hard to create although its a good mix. Usually water runs everywhere even if I wiped the brush off.
1:3-1:5 is a total mess, the model swims inside the pool that\'s created.
Let\'s say I reached step 3) There is not much space to create another layer, since blending the model demands both a line of the highlight and of the color which served as a highlight earlier. I suddenly find myself already on the extreme edges.
Step 4) There is no space at all for the blend. So I feather the last layer.
The final result: Too strong highlights on dark surfaces and light surfaces get a too contrasted model, it\'s horrifying and ugly.
Man, my heavily pigmented, simple layered models look better than the nightmarish results I achieve with wet blending. The method is fun but the results are disastrous.
So where did i go wrong?
Could you create your own view of how the steps should be done?
I am quite a good painter, I can create high table top quality, but I am one of those who likes display minis so I wanted to take this a few steps further. I started with feathering but after discovering wet blending is the method GD winners use, I sought after that.
I think I don\'t understand the method (After I read every article possible to me about it)
Let\'s take this one step at a time, we\'ll go through this together and find out what I missed:
Step 1) I basecoat the model. Let\'s take a simple example. Basecoat of chaos black and dark angels green.
Step 2) I use 1 part the same mix dilluted with water and with my other brush I use the green only dilluted with water.
Here is the first problem, if I mix 1:1 pigment and water, it\'s smooth but turns hard on the model and very unblendy\'.
1:2 is hard to create although its a good mix. Usually water runs everywhere even if I wiped the brush off.
1:3-1:5 is a total mess, the model swims inside the pool that\'s created.
Let\'s say I reached step 3) There is not much space to create another layer, since blending the model demands both a line of the highlight and of the color which served as a highlight earlier. I suddenly find myself already on the extreme edges.
Step 4) There is no space at all for the blend. So I feather the last layer.
The final result: Too strong highlights on dark surfaces and light surfaces get a too contrasted model, it\'s horrifying and ugly.
Man, my heavily pigmented, simple layered models look better than the nightmarish results I achieve with wet blending. The method is fun but the results are disastrous.
So where did i go wrong?
Could you create your own view of how the steps should be done?