I'm currently developing a set of wargame rules and had a few questions for people that have tried it before or those that are successful and are still doing it.
I know that wargame rules are a dime a dozen and every man and his dog is wanting to develop them. Almost everywhere i ask these questions eyes tend to roll back into heads and deep breaths are taken. I am aware this is a hard business to crack into but i intend to try anyway.
At this point in time, i am just going to develop the rules and make an ebook available for free with a hard copy for sale. If the game gets popular i would like to take it further.
With that said,
1. How difficult is it to get sculptures for a new wargame? What is the process to get one/some? What entices a sculptor to work on a project. What kind of outlay should i expect to have?
2. Assuming i get a sculptor, what is the process to get the models mass produced?
3. What are some things that i should look out for or avoid when developing a ruleset?
Also, if anybody is interested in working on a wargame ruleset feel free to private message me. Whilst i am pretty confident of being able to develop this project myself, added hands is always a plus. At this point in time i need:
- Artists
- Fiction Writers
- Play Testers
I know that wargame rules are a dime a dozen and every man and his dog is wanting to develop them. Almost everywhere i ask these questions eyes tend to roll back into heads and deep breaths are taken. I am aware this is a hard business to crack into but i intend to try anyway.
At this point in time, i am just going to develop the rules and make an ebook available for free with a hard copy for sale. If the game gets popular i would like to take it further.
With that said,
1. How difficult is it to get sculptures for a new wargame? What is the process to get one/some? What entices a sculptor to work on a project. What kind of outlay should i expect to have?
2. Assuming i get a sculptor, what is the process to get the models mass produced?
3. What are some things that i should look out for or avoid when developing a ruleset?
Also, if anybody is interested in working on a wargame ruleset feel free to private message me. Whilst i am pretty confident of being able to develop this project myself, added hands is always a plus. At this point in time i need:
- Artists
- Fiction Writers
- Play Testers