Lord ThornShadow
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Wait, so they try and fix the biggest complaint I've been reading for the last month by making the War Dancers glass cannons, make the Shield Breaker more useful against targets without armour, bring the Skorza in line with other Rank 2 so that they don't bump the War Dancers every single game (probably the 3rd biggest complaint I read), and clearly state that the update isn't complete, and all that matters is "nurfed!"?
I'd say this speaks very much in favour of CMON as they show they want to stick to their guns. They've clearly stated that they want to listen to their player base, as well as make the challenge of army list creation part of the game, and those updates clearly have that in mind. Yes, they had some detrimental changes, but game balance is more important. I don't want to play (never mind support) a game with a clearly "better" race / faction / army than the rest. I'd rather see those balances addressed.
And none of these cause me to not want the faction. I still want to paint all those gorgeous figures!
Well I would say that the reaction to your post is directly proportional and in line to how you made your post.
Overall, I think that these changes bring the Goritsi more in line with the other factions. THey still rely on speed, movement tricks, and hitting hard first to accomplish their goals. With Motivations like Assassinate, kill informants and no confidence that they can use their hard hitting on, and their speed will aid in Gather Intelligence and Disrupt Supply line, the Goritsi are looking pretty good. Will have to put them back on the table again to see if they collapse with hte new changes or if they hold their own and give as good as they get.
As far as my thoughts on War Dancers, I agree with feketelovag's assessment. Nerfing either their defense or their attack, not both, old have more chance I'd take them as often as Skorza, or in equivalent 5/3 numbers together. Kind of weird to nerf the, "cannon" part of the, "glass cannon" intent when you also increase the brittleness of the glass.
Not seeing that having to start unengaged truly made any impact to deadly flourish, since most of the time, if they were ever engaged, they were not there the next activation to use flourish anyways.
How?A War Dancer Attacking a DL with another DL in Base Contact has a 46% chance of killing the DL, this number increases to 53.5% chance if activated by a dance master. So, it is unlikely that you will be ignoring a lot of their counter attacks. I think that I would take those odds if I get to attack first.
I guess that I would first ask whether you read the actual ability or just the marketing hype. Vapors basically gives a DL a 50-50 chance to avoid each strike that they receive. It does nothing for overpowers.
As for either of us agreeing 100% doubt that will ever happen, nor does that matter. Differing ideas are the spice of gaming. I just figured that a different concept and an opinion with a little more info would be a good thing, sorry if it offends you.
We play in a group that will face each other again and again, so one trick ponies are never that impressive. In a tournament scene though they often get you an advantage
I've only read what I quoted. As I stated in two other threads (SH cards and Ver 3 2 Rules) both started by me, the Shael Han Dragon Legionairres Cards had not been updated. Where is the actual ability so I can read it and not look like a total moron?
(hadn't been following any discussions where Goritsi was being complained about - not sure I have the desire to read it now, lol).