Rhishisikk
New member
Hi, all.
I'm looking for feedback on what makes a good Universal Miniature game. I'm about to start experimenting with a new one called Vortex.
But to the main question: why do so many universal minis games fail? I've got some where the mechanics make it obvious, but others I actually like (Way of War, for example) that I'm wondering if there are business reasons for their failures.
Secondary topic: what are the common UM games currently in the market?
I'm looking for feedback on what makes a good Universal Miniature game. I'm about to start experimenting with a new one called Vortex.
But to the main question: why do so many universal minis games fail? I've got some where the mechanics make it obvious, but others I actually like (Way of War, for example) that I'm wondering if there are business reasons for their failures.
Secondary topic: what are the common UM games currently in the market?