Tournament Report 2/10/07

hakoMike

New member
I competed in a local Warmachine/Hordes tournament this past Saturday. There were 14 competitors, and the rules were PP\'s Steamroller rules (here.)

My two lists were:

List 1:
Grand Scrutator Severious
Guardian
2 x Revenger
Choir of Menoth (6)
Deliverers (6)
Holy Zealots (10 + monolith bearer)

List 2:
High Exemplar Kreoss
Guardian
Redeemer
Choir of Menoth (6)
Knight Exemplar Seneschal
Knights Exemplar
Exemplars Errant (6)
Rhupert Carvolo, Piper of Ord

Game 1:
This was an assassinate scenario against a Skorne player using Morghoul. I went with list 1, figuring I could get Death Sentence off and pound Morghoul with a half dozen Deliverers auto-hitting for the kill. In reality, a combination of bad rolling and my opponent using cover quite adeptly prevented the kill, and he ended up winning by victory points (mostly scored by his superpowered Titan Gladiator.)

In game 2, I was paired with my usual gaming partner Brian in the Pendulum scenario. He had taken Kossite Woodsmen, and so was able to stick a unit deep into my territory on round 1. I had a faster force (list 2), and was able to firmly entrench on his side in round 2. I would have won if not for those woodsmen! Another victory point loss, due to his rampaging Behemoth.

Game 3, the Killing Fields scenario, went better for me. It occurred to me that a full unit of Zealots, 11 models in all, could easily reach from a table edge control point to the center control point, so I ran the zealots (SPD 6!) and got them close enough to advance onto the points on turn 2. Advancing onto the points allowed me to pop \"Greater Destiny\" making all zealots invincible for a round, and ensuring I would get 4 control points of the 7 required to win. We battled on and off for the other edge point, but in the end I won 5 control points to 1.

Game 4 skipped the \"King of the Hill\" scenario and went back to Assassins. This time I was facing Skarre and a unit of Bane Knights, so I knew what to expect... Skarre Bomb! I had planned list 1 around being able to hold Severious back (16\" control radius + arc nodes) so I was able to keep out of that trouble. Aside from my opponent continuously trying to .. ummm, let\'s call it \"creatively interpret\" the rules, the game went fairly well. I was well ahead in victory points as the last round was called. The only thing left for me to do was kill the two solos threatening Severious and then bomb Skarre with some POW 17 firebombs from my zealots. I had reserved 4 focus on Severious to cast Immolate twice, once on a Skarlock and once on a Pistol Wraith. With each of them having a defense of 14 and low armor (11 and 12) I wasn\'t too worried... I would only need to roll a 5 to hit (with Eye of Menoth active) and then a 4 damage to kill the Skarlock and 5 damage to kill the wraith. Piece of cake right? Well, killing the Skarlock went just as planned, and then I went right into the activation for the zealots to try and kill Skarre. I completely forgot about the Pistol Wraith! After some embarrassingly bad damage rolls against Skarre (and not killing her) he stepped his Wraith up and took its two shots at Severious... first landed and wounded. Second landed, needing to roll an 11 to kill Sevvy... and rolled boxcards. I lose.

Okay, despite the 1-3 record it was a lot of fun. I hope my opponents thought so as well. It was also handy for determining who the mature players were and who was an over competitive jerk or a rules \"interpreter.\"
 

Naukhel

New member
Good summary.

How do you run the 2xRevengers and Guardian together?

I use them in a \'pathmaker\' wedge, myself. Charging the Revengers in an \'X\' pattern and battering open a nice wide hole in the enemy defences for the Guardian to charge up for the coup-de-grace.
 

hakoMike

New member
Do you use the repulsor shield to open the path or a slam?

I typically push the Guardian right up the middle, leaving a focus on it for Ward of Retribution (effective deterrent for everything except that cheatin\' armor piercing Behemoth.) I send the Revengers wide (16\" control range!) usually for blasting infantry with Ashes to Ashes (great, great spell) or Death Sentence on a solo or \'jack so the Deliverers can send 6 POW 12 (13 with Eye of Menoth) rockets their way. Even if I don\'t need a high roll to hit with the deliverers I still prefer to use Death Sentence (if I have the focus) so that I can avoid the double-1\'s self destruct.

I am getting more and more enthusiastic about Zealots. Run them down a flank for a turn, then move them across the board, cleansing it of all enemy units with POW 17 (with Eye of Menoth) fire bombs. And if you miss... POW 10 blast damage. A full unit of 10 with monolith bearer is only 84 points!
 
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