Hunter Viability/Alterations
With the changes in v1.5, from SwoleBros sitting [arguably where they should have been] at a 7pt elite hammer, and various cavalry coming to the field, I am still super happy with Trackers, and try to use at least 1 in most lists, especially if I don't have Ghost.
Hunters remain a sticky point, as they're very good all round, with statline and abilities, and fair cost for that on the surface. However, I still feel they need a Vow or Tactics board activation to truly play them effectively at the level they're supposed to be used...
As such, I feel they could use perhaps a nerf to 4+ in melee, and a subsequent increase to Long Range, or somesuch, to make them more point efficient threat all round. At Short Range, without Charging Volley (which I don't believe fits their fluff, would rather see Quick Fire!), they aren't making best use out of their skillset.
Rangers as a whole, should be the Crannogmen/Outrider ranged attack option for more elite NW; Crossbows are our defensive ranged, and close support, along with Scorpion. Ranger should not be focused on melee offense/defense, as we have plenty to do so, and well!