DnE
New member
I am really looking forward to this game, the simple mechanics leading to deep tactical gameplay and decisions.
I thought to do some thought experiments on the game while I wait and what better place than here.
For the first one I wanted to play with the rock paper scissors dynamic and see it in action.
So for the first scenario I thought to play with 3 tiles (9 by 3) with one spawn point each and one objective in the middle.
To keep things simple no target priority, ground is trenched
So now we have 2 points to play with per turn lets see what each team has to play with:
EDIT: Also no cards in the game, so that we examine only the base properties!
I thought to do some thought experiments on the game while I wait and what better place than here.
For the first one I wanted to play with the rock paper scissors dynamic and see it in action.
So for the first scenario I thought to play with 3 tiles (9 by 3) with one spawn point each and one objective in the middle.
To keep things simple no target priority, ground is trenched
So now we have 2 points to play with per turn lets see what each team has to play with:
Name | Cost | Move | Range | #Att | vsLight | vsMedium | Special |
Riflemen | 1 | 1 | 2 | 1 | 3 | 0 | |
Rocket Bike | 2 | 2 | 2 | 2 | 1 | 2 | |
Hammer Mortar | 2 | 1 | 4 | 1 | 2 | 1 | Grid |
PanzerFaust | 1 | 1 | 1 | 1 | 1 | 3 | |
Monowheel Dragoons | 2 | 3 | 1 | 1 | 2 | 1 | Rapid, Continued Shooting |
MG08 Schiltten | 2 | 1 | 3 | 3 | 2 | 0 |
EDIT: Also no cards in the game, so that we examine only the base properties!
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