Thought Experiment: Rock, paper scissors dynamic

DnE

New member
I am really looking forward to this game, the simple mechanics leading to deep tactical gameplay and decisions.
I thought to do some thought experiments on the game while I wait and what better place than here.

For the first one I wanted to play with the rock paper scissors dynamic and see it in action.

So for the first scenario I thought to play with 3 tiles (9 by 3) with one spawn point each and one objective in the middle.
To keep things simple no target priority, ground is trenched

So now we have 2 points to play with per turn lets see what each team has to play with:

NameCostMoveRange#AttvsLightvsMediumSpecial
Riflemen112130
Rocket Bike222212
Hammer Mortar214121Grid
PanzerFaust111113
Monowheel Dragoons231121Rapid, Continued Shooting
MG08 Schiltten213320

EDIT: Also no cards in the game, so that we examine only the base properties!
 
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DnE

New member
So lets take a look:
We will take blight as the starting team in this game.

ROUND 1:
First objective is to take the scoring ground so lets start with some troops in first round, allied response would be troops as well so after the first round we have following result:
View attachment 18775

ROUND 2:
With objective in site the Blight will pounce, however they will be in range from the allied troops with a 70% chance of being killed on 3 dice only one Panzerfaust advances all they way.
Now comes the thinking though if the game became an infantry deathmatch the Panzerfaust would quickly be doomed, ehy have a 33% chance of dropping an allied rifleman who have 70% chance in return. No happy choice there.
So then we must choose between using the monowheels or the MG08. Neither will be in range this turn but lets do the maths!
Mono wheels are great for a quick kill, but have a 30% chance of killing two troopers and a further 24% chance of only one.
The MG08 has 3 shots of 2 dice so facing 2 troopers has 9% chance of 0 kills, 33% of only 1 kill and 58% chance of 2 kills. Now that's much more tasty!

So deploy the MG08 and 1 move forward to hold defense of the objective!

Now as the allies, killing the trooper on the objective is no problem so move one troop one forward and the other two into the objective. But what to do now? We can always just carry on sending troops in, but the Blight will simply advance the machine gun and slowly wilt us away. We have atleast two rounds of vps with the two troops we have so, we need to bring in something to counter the mg moving forward.
Alliance choices:
Rocket bike - great for taking out the machine gun (2 range so it cant run away) but getting it past the Panzers wont be easy. Their stats in the meantime: 80% chance to take out the MG08 with its 2 rockets. 55% to take out a Panzer. Panzer has 70% to take the bike out.
The Hammer: nice range which means close deployment will scare the MG08 and will be protected from its enemies the Panzers. As long as it is protected by the riflemen, the panzers cannot get to it and it can slowly take out the MG (33% chance per turn)

So at the end of round 2: 1VP each and 10% chance panzer survival means:
View attachment 18776

Round 3: Now it gets interesting.
Ok so we have built a stale mate situation. So we will examine this more in a short while!
 
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DnE

New member
At this point we have reached a bit of stalemate, that both sides could sit back and hope their unit stays alive on the objective for a turn to score an extra point.
Stats wise this comes out to:
Chance of atleast one Survival1 infantry2 infantry
Blight vs 1 mortar and 1 infantry13%35%
Blight vs 1 mortar and 2 infantry4%15%
Allies vs 1 MG 08 and 1 infantry3%28%
Allies vs 1 MG 08 and 2 infantry2%20%

So blight have advantage with fewer infantry contesting the middle but as numbers increase allies get the advantage (due to mortar and infantry vs infantry)

But who would leave this game up to chance like that!

The blight can push their advantage by moving the machine gun into the staging zone (two away) for the allied troops but that puts the MG08 in firing range of the mortar.
So Allies will try push the advantage of range by moving the mortar up to fire on the MG08, although only a 33% chance of killing if they manage to down that MG08 they will have huge advantage. However to do this they will need to be positioned right next to the objective which means firing range of the panzerfaust if something goes wrong.

So how do we push the advantage?
The blight have a choice of deploying troops to continue gaining VPs or a bike to push back at the mortar (33% chance of downing it using 2 rounds of movement). However, the bike can be counteracted pretty easily by the allied bike (
Round 3 will be troop replenishment from the blight, as deploying a monowheel first means a counter attack from the cycle(8% chance of downing it) so some troop protection seems appropriate.
The allies would counter troops with troops as the bikes offer little in value against the troops and the mortar is still out of range for a turn. So round 3 will more than likely (taking into account troop casualties) look like so:
View attachment 18778

So end of Round 3 we have 2:2

Round 4: The big move of the blight.
So round 4 in the thought experiment is where I see the bikes being brought in and the dice playing the pivotal part!
More troops have been discussed above, but to tip the balance the blgiht can bring in their monowheel now. With the move and shoot ability (I think the shoot and move is a brilliant game play decision thanks Ted :) ) it provides the immediate game changer.

By moving the monowheel straight down, the trooper in the middle has a 4% chance of survival and with units spaced across the board the Blight are in a good poisition and depending on the losses of this round they will devise their response.
The allies can only shoot with their mortar (unless the Blight took a vp, then a quick infantry kill is on the cards) but their deployments cannot effect the game as the mortar could only target the objective and the bike has a range of 2. So their deployment must be for the next round. Their infantry cannot hurt the monowheel which means the mortar must choose between taking it out, or targetting one of the infantry. If no kills were made the Blight have the wonderful ability to shield either the troops with the bikes or vice versa. So for now I will leave it in the state just before the allies shooting. They better trust on that mortar!

View attachment 18779

I hope to examine the results of this scenario (the adapting to the various results) in a new post later, next will most probably be how this all changes with no trenches.
 
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DnE

New member
Now how does this all change with the Allies deploying first?

The Allies go with infantry normally.
The Blight can counter with their own troops or an MG08 to setup an early counter for round 2.

If blight infantry then its a mortar to stop the blight troops before the object or more troops for overwhelming.
And from there its blight MG08 and back to where we first were.

If MG08 then bike or mortar to counter although bike is more risky while mortar allows a better territorial hold.
But once more we are back to situations from the above posts, although allies will hold an early VP lead equalized by round 3.

Let me know what you guys think of the above posting format and thought experiments :mean:
 
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