Thanks Steamcrow. I'm glad to hear you're excited! I usually sketch a design using pencil or pen in my sketchbook. Then I'll gather reference material. I have a TON of books on tanks, uniforms, weapons, etc. I also surf the net. This helps me keep my designs feeling based in reality. Then I'll scan my sketch or do a rough 3D model in 3dsmax to figure out the size and proportions. Then I'll work that over in Photoshop to add detail and color. Then to make the sculpt I use Zbrush for organic stuff like clothing and rivets and 3dsmax for the hard surface stuff like tanks, armor, etc. I've been working in video games for 15+ years so I'm really at home with all this software.
Thanks Steamcrow. I'm glad to hear you're excited! I usually sketch a design using pencil or pen in my sketchbook. Then I'll gather reference material. I have a TON of books on tanks, uniforms, weapons, etc. I also surf the net. This helps me keep my designs feeling based in reality. Then I'll scan my sketch or do a rough 3D model in 3dsmax to figure out the size and proportions. Then I'll work that over in Photoshop to add detail and color. Then to make the sculpt I use Zbrush for organic stuff like clothing and rivets and 3dsmax for the hard surface stuff like tanks, armor, etc. I've been working in video games for 15+ years so I'm really at home with all this software.
I've seen good things with blender but like Kapcom mentioned, it might be steep to jump into. But from the work I've seen people do, it might be worth it.
http://www.sketchup.com from google is pretty good at least to get started. And it's free. Good for hard surface stuff although it looks like google sold it so it may not be free for ever.
You should totally download sculptris. It's a free version of zbrush. I'm not sure what the limits of the free version are but a lot of people love it and get started digital sculpting with it. And did I mention that it's free
http://pixologic.com/sculptris/
Good luck. I love how creative our community is.