Tactica Wolfen: how to win. Pleeeeease help!!!

VLRM

New member
OK, I\'ve played a few games now, and I still have no idea how to win with wolfen. I guess I mean how I\'m supposed to play with them, taking advantage of their strengths and avoiding their weaknesses... I\'ll try to explain.

Factor 1: fear. So far, every army I faced needed to roll 1\'s to suffer the effects of fear. OK, I\'m not playing a fear-strong army, since I follow the horde approach, but so far fear sucks... The obvious solution to this would be to use models with greater values of fear, use fear-enhancing objects, miracles or spells, and using Commandment. I\'m not applying either of these, since they cost points...

Factor 2: speed. Yes, my wolfen run a lot, but once they are engaged, they die to outnumbering. Quickly. The only battle I\'v had a definitive victory in was against wolfen... and I won because it was my 12 minis against his 7: I took advantage of outnumbering my opponent, just for once!

Ravage magazine also recommended disengaging. With their high INI, wolfen usually can pull it off. The idea is that you disengage from a combat, move away, and attack a different opponent. But when I try to do this, I can only move the normal MOV allowance away, so that the minis my model was in combat with charge me in turn! Perhaps I didn\'t understand it correctly...

It may be that you need two lines of wolfen, so that when the first line disengages, the second line charges in. BUT again, a wolfen player will ALWAYS lack the numbers to do that!

To make a long story short: I\'m in dire need of some serious tactics. I know there are no uber-powerful, winning moves, but I\'d like to have some advice from people who\'ve played with or against wolfen, and what usually works best with the puppies (that probably means the Belgian Krew... ;) ).

Thanks in advance...
 

Tuubje

New member
So it depends. Well, the swarm tactic is more of a psychological fear-effect.
With all that running around, I would say a nice tactic would be to draw out single units or mini\'s and kill them when they are alone.
The disengaging works best if the mini\'s you are fighting have already moved, imo that their card already has come up. Then they cannot attack you so soon.
 

VLRM

New member
Hm. I was fielding:

Onyx 2nd Incarnation.
5 warriors (4 @ 25 points, 2 @ 32 points).
1 crossbow-wolfen (the one with Harassment, 31 pts).
2 Hunters.

That\'s 8 wolfen which is usually a lot. Normal armies of, say, 18 Barbarians just charge head-on and I suffer from being outnumbered... Perhaps I must keep on trying that maneouvering thing...
 

Tuubje

New member
Yup, If you split up your force he\'s bound to leave one group unprotected. Kick their bottoms and start running again. If he charges towards the combats, he\'ll also leave troops unprotected.
 

Jenova

New member
Ok, lemme see. The wolfen is not an easy army. You need to pick your fights carefully. Try to isolate figures away from the main group and deal with them before you attack the bulk of the opponents troops. After you\'ve killed a few of the oppenents figs, it starts to look a lot more equal. Remember that it takes two normal troops in CC with a wolfboy to get the same number of attacks as him (ok, this is not exactly the case with Fiannas, but if you win initiative and they\'re using war fury, they shouldn\'t bother you much longer!).

How much terrain are you using? The wolfen depend on the terrain used because they are fast and need the cover to avoid getting shot to pieces.

I suggest that you try a predator. I use one of the older ones with 12 str. The predator has higher attack and defense than the warriors and it really makes a difference.

You can also try playing with a characterless army. The wolfen depend less on characters than many other armies because they don\'t really need the command ability.

Also one important thing; Are you playing missions or just kill-the-other-guy\'s-army games? The wolfen often suck in \"kill em all\" games. I also think Confrontation is terribly boring if you\'re not playing scenarios. All the figs usually end up in one big combat....
 

el pimpo

New member
Did somebody call for me? ^_^

Who needs numbers when you take out a guy in the first turn you charge? :D

Fighting against supperior numbers is difficult, but it\'s just something that you will get the hang of. All your wulfen have Mou 15, wich means that the only charges you take are the \"pile in moves\" from the enemy. Only after you have charged, you\'ll have to brace for a counter charge and it\'s inevitable.

Ways to survive longer in fights:
-never ever go full attack with your dice against a healty opponent (unless he just went full attack himself and you won ini...)

-take some repentis in the front line and vestales sacrees. They have a decent offence (low by wulfen standard, but high nonetheless!) These guys are the perfect warriors for taking those charges form the enemy \"weenie troops\" due to their high defence.

- Use you warriors in the second line, their high attack and strenght, will mean that you can pile in combats yourself, while your vestales or repentis go full defence and hold up tons of enemy troops. The new paria predators are a perfect solution and can perform both roles, but your numbers will be even smaller...

-When using chars, use them correctly. Onynx isn\'t the best of fighters for his cost, but his implacable is kickass!if you keep him back slightly and charge in an appocalyptic melee in the center, go for the weak, wounded guys first. If you give him a croque des etoilles and chose autorité as his ability, he can be all over the melee and slash everything weak that is holding up your troops. Best way to win those huge brawls that tend to happen in the center.... :D

-chasseurs are not good troops to trow into a line neither first nor second line). Their speed should be used to get those pesky shooters that think that just because the warriors on their side are smaller, it justifies shooting their own troops. lol

-be patient before timing your assault. Try to wait for a turn in wich your cards are drawn last. Just keep moving untill it happens and meanwhile shoot at anything that might be difficult to kill with arbeletriers with harcelement.

- Even if your not up against an undead, a grave guardian is almways a good choice. He can be very dangerous be staying in the second line and then jumping over any melees to get annoying wizzies and monks...

If you want I\'ll post some more, but I don\'t want to reveal all tactics at once! ;) :p :cool:
 

VLRM

New member
Originally posted by VLRM
Hmmm... do I detect a total lack of tactical experience with/against wolfen round here...? :p
Alas me of little faith...

Thanks, Inge and el Pimpo :D . Those ideas are worth a try. I play wolfen for the coolness factor of the minis, not for easiness of play...

My composition has a character because we\'ve been playing in Tournaments under the Franch Fédé rules, which call for at least a char in a 400 pts list, ot of which you choose 300 pts for each scenario.

Inge: Terrain, terrain... I\'m not using much in my practices at home (BTW, I hate the sessairs\' War Fury :flame: )... And had a very bad experience in one of the tournament games I had...

It seems to me I\'ve been misusing my flufflies... I already thought of dropping the Hunters (cannot hit a barn door at point blank range) for Repentis, and choosing some higher Fear/Strength models (aka Predators). Unluckily my regular opponent and I won\'t be able to play for a couple of weeks, but I\'ll keep things in mind.
 
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