OK, I\'ve played a few games now, and I still have no idea how to win with wolfen. I guess I mean how I\'m supposed to play with them, taking advantage of their strengths and avoiding their weaknesses... I\'ll try to explain.
Factor 1: fear. So far, every army I faced needed to roll 1\'s to suffer the effects of fear. OK, I\'m not playing a fear-strong army, since I follow the horde approach, but so far fear sucks... The obvious solution to this would be to use models with greater values of fear, use fear-enhancing objects, miracles or spells, and using Commandment. I\'m not applying either of these, since they cost points...
Factor 2: speed. Yes, my wolfen run a lot, but once they are engaged, they die to outnumbering. Quickly. The only battle I\'v had a definitive victory in was against wolfen... and I won because it was my 12 minis against his 7: I took advantage of outnumbering my opponent, just for once!
Ravage magazine also recommended disengaging. With their high INI, wolfen usually can pull it off. The idea is that you disengage from a combat, move away, and attack a different opponent. But when I try to do this, I can only move the normal MOV allowance away, so that the minis my model was in combat with charge me in turn! Perhaps I didn\'t understand it correctly...
It may be that you need two lines of wolfen, so that when the first line disengages, the second line charges in. BUT again, a wolfen player will ALWAYS lack the numbers to do that!
To make a long story short: I\'m in dire need of some serious tactics. I know there are no uber-powerful, winning moves, but I\'d like to have some advice from people who\'ve played with or against wolfen, and what usually works best with the puppies (that probably means the Belgian Krew... ).
Thanks in advance...
Factor 1: fear. So far, every army I faced needed to roll 1\'s to suffer the effects of fear. OK, I\'m not playing a fear-strong army, since I follow the horde approach, but so far fear sucks... The obvious solution to this would be to use models with greater values of fear, use fear-enhancing objects, miracles or spells, and using Commandment. I\'m not applying either of these, since they cost points...
Factor 2: speed. Yes, my wolfen run a lot, but once they are engaged, they die to outnumbering. Quickly. The only battle I\'v had a definitive victory in was against wolfen... and I won because it was my 12 minis against his 7: I took advantage of outnumbering my opponent, just for once!
Ravage magazine also recommended disengaging. With their high INI, wolfen usually can pull it off. The idea is that you disengage from a combat, move away, and attack a different opponent. But when I try to do this, I can only move the normal MOV allowance away, so that the minis my model was in combat with charge me in turn! Perhaps I didn\'t understand it correctly...
It may be that you need two lines of wolfen, so that when the first line disengages, the second line charges in. BUT again, a wolfen player will ALWAYS lack the numbers to do that!
To make a long story short: I\'m in dire need of some serious tactics. I know there are no uber-powerful, winning moves, but I\'d like to have some advice from people who\'ve played with or against wolfen, and what usually works best with the puppies (that probably means the Belgian Krew... ).
Thanks in advance...