Mobius187
New member
I've mentioned this before in an older thread, but just in case GG is searching for stretch goals and they wanted to keep the cost/space factors down, how about creating cards whose purpose is to serve as objectives? Right now during missions we locate objective marker tokens, spend an Action, and trigger an event... like unlock a similar coloured door. But wouldn't it be better if after retrieving the objective marker it actually gave the survivor an associated objective card? It could be a security keycard, keyring, spare tire, ect. And unlike the imaginary objective items, these ones would actually take up a space in the player's inventory. Now missions could state the player with <blank> item card needs to be the one to trigger an event (i.e. unlock the blue door).
Just a thought.
Just a thought.