Spawning Minions when an Objective is already complete

LemonyFresh

New member
Hello! I was chatting with a kind gentleman manning the CMON booth at BGG.CON, and he said that in playtest versions there were fixes to the problem I am running into, and I should post here to see if there are any clarifications or errata on the following:

We are getting into the situation, particularly on the Briese Sanguine map, where an objective is taken, and a player is still forced to spawn minions onto the lane, just marching across, and then doing nothing. Each of these is a minion that cannot be spawned elsewhere. Is there a missing rule?

Thanks!
 

hrhead

New member
Admittedly I've not run into this. The lane consumes your deckhands, but it also ties up theirs because they still have to spawn at the deployment point. The deckhands would then have to duke it out. I'm guessing you end up with a herd of your guys there so that they quickly crush the handful of enemy deck hands that appear each turn and the enemy doesn't recycle enough to replenish your supply. CMON? You would think the opponent might head over there eventually to earn some coins.
 

LemonyFresh

New member
For example, Briese Sanguine spawns at only 3 of their 4 points, so they are allowed to ignore a conquered objective, while the other team must continue spawning in the dead lane.
 

hrhead

New member
Thanks, I don't have Briese Sanguine yet, that certainly does seem off. What would a fair house rule be? How about this, the player with the least amount of victory points has initiative and may chose to spawn at any X deployment zones where X is the starting number of deployment zones minus the number lost objectives. The player with initiative may not place more than the normal number of deck hands and bosuns on a single deployment zone. The player without initiative must deploy hands at least to the points opposite those used by the player with initiative.

So in our scenario, unless Briese deployed to that point, you would not need to deploy there if you didn't want to. If that was the only objective you had collected, then Briese would have 4 - 1 = 3 potential deployment zones, but you would not be required to deploy across from the one not used by Briese. If you had two objectives, Briese could choose to deploy to 4-2=2 deployment zones at which point you would need to match at least those two.

Seems kind of complicated, but I think it works. The player with initiative can choose to deploy to fewer points, but it could limit the number of deckhands he could put out.
 

CMON Michael Shinall

Administrator
Hello! I was chatting with a kind gentleman manning the CMON booth at BGG.CON, and he said that in playtest versions there were fixes to the problem I am running into, and I should post here to see if there are any clarifications or errata on the following:

We are getting into the situation, particularly on the Briese Sanguine map, where an objective is taken, and a player is still forced to spawn minions onto the lane, just marching across, and then doing nothing. Each of these is a minion that cannot be spawned elsewhere. Is there a missing rule?

Thanks!


No, there is no missing rule or errata here. I will note two things on this:

1. Enemy Deckhands will still deploy on that deployment point and immediately attack.

2. If they abandon the entire lane to this, it will block off an entire section of ship from enemy movement until they cut through them.
 

hrhead

New member
No, because Briese Sanguine spawns on only 3 out of 4, and can choose not to.

Right LemonyFresh. The only incentive to attack them would be for the enemy heroes to earn coins, but simply allowing them to pile up (acting as a kind of deck hand sinc is more strategic).
 
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