Skyscraper question...

Slippery

New member
In the new campaign Guillotine released, we played Skyscraper tonight. There's a blue spawn point, but there's no blue token or blue door to activate it. There's also no instruction for its use. We went ahead and assumed picking up the fourth objective (after the three survivors are found) would activate it. We never got that far, so no idea how that works.

Does anyone else have an idea how to use this particular spawn point or know something I don't?
 

Niranth

New member
As there is nothing said about it, I would treat it as a regular spawn point. (And there is nothing said about it.)
 

Slippery

New member
I don't know. Things already built up and got 3-4 extra turned quick. That board doesn't NEED another spawn from the start.
 

Droganis

New member
I think Ninrath is right. Are there more than 4 red spawn point tokens? If not, there you go. they wanted 5 spawn points, so that's how they got them. Sucks to be a survivor, I guess.
 

Slippery

New member
The campaign was made for people who have the Abomination pack, and there are plenty of red spawn tokens when you have that. Given where the spawn point is, I'm 99% sure there was a purpose for making it blue. It makes it more difficult to use the exit in the same square and go straight to the orange board (as opposed to the other exit toward the yellow board).

We're either going to activate it on the fourth or fifth objective token. (Like I said, the first three spawn new survivors.) Until we hear a better theory or solid answer for what it's supposed to be.
 

Niranth

New member
Yeah, it is brutal and there are left over red spawn points. Perhaps someone has asked Guillotine Games their intent?
 

Niranth

New member
The last three times we have tried this, we left off the blue spawn zone and still could not win. The last time, we drew trash equipment until the second player on the third turn. (Also we didnt notice that the extra survivors come into the game with an orange level.) I think we will try it without the extra spawn cards.
 

Slippery

New member
I'm not positive, but I think turning the zone red actually HELPED us. We ended up with so many zombies on the board, nothing spawned there when we made our mad dash (just got extra turns and didn't reach us due to noise placement).

Basically, we opened from the back, let everything run toward us, and then noised back and forth until we had the tokens. We lost six survivors total and ended with four (due to the objective token characters), ALL of whom were slippery. There were several turns where it looked like we had no hope.

Crazy stuff.

We made it through to Ye Who Enter Here, though!
 

Raijen

New member
Good to know its a red, we assumed it was a placeholder for the second Exit token. When we played it we didn't have a problem beating it with no casulties. With the two abominations set up we had Dave and Amy search the first building till they managed to get gas and a bottle, meanwhile the rest of the group was out front with decient firepower making enough noise they zombies never found the other two. We also has Machete driving the car long enough to get to red level in order to kill the first abominations.
Once we had the molitov we could kill the mass of zombies inside the skyscraper and then opened the back door and had someone sneak through it while the ones inside routed to the noisy group.
Had that blue been a red we would have had problems with the back door group. We also would have run out of zombies and they would have gotten extra turns (if that moltive would have take any longer we would have run into a problem as well).
 
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