VileMcNasty
New member
I had this idea for spicing up infantry units. In several game I have played I have had rivet points that I wasn't using. Also, I really like the randomness of the action and mission cards in Rivet Wars. My answer to this is sergeants. For two DP and one RP you can deploy a riffleman or panzerfaust as a sergeant (denoted by putting a wound marker in his base). They have the same stats as the regular model, but you draw a card or token for them when you are deploying them. You cannot have any more than one sergeant in play at one time. After a card/token has been used(the sergeant has been eliminated) remove it from the game.
Token/Card effects:
Buffs:
Buff: +1 land range
Buff: Precision +1
Buff: Gas immunity
Buff: Rapid assault (1/2) Not on duckboards/on duckboards
Buff: Bolster defense (1)
Buff: Dash (1)
Buff: Cover fire: In the movement phase a unit with cover fire may make an attack instead of moving.
(Buffs only apply to infantry units)
Special weapons: (Replaces regular weapon)
Grenades: 1 Attack, land range 2, 2/1/0/0/0, Flat grid attack
MG: 2 Attacks, land range 2, 2/0/0/0/0
Rocket launcher: 2 attacks, land range 3, 0/2/2/2/0
Special tactics:
Radio ops: Up to three riffleman/panzerfausts can parachute in choosing the sergeants space as there target and deviating as per the death from above/tunnel rat rules. You still have to spend the DP's for the parachuting units.
Tactician: During the card phase, draw two action cards. Keep one, put the other on the bottom of the deck.
Token/Card effects:
Buffs:
Buff: +1 land range
Buff: Precision +1
Buff: Gas immunity
Buff: Rapid assault (1/2) Not on duckboards/on duckboards
Buff: Bolster defense (1)
Buff: Dash (1)
Buff: Cover fire: In the movement phase a unit with cover fire may make an attack instead of moving.
(Buffs only apply to infantry units)
Special weapons: (Replaces regular weapon)
Grenades: 1 Attack, land range 2, 2/1/0/0/0, Flat grid attack
MG: 2 Attacks, land range 2, 2/0/0/0/0
Rocket launcher: 2 attacks, land range 3, 0/2/2/2/0
Special tactics:
Radio ops: Up to three riffleman/panzerfausts can parachute in choosing the sergeants space as there target and deviating as per the death from above/tunnel rat rules. You still have to spend the DP's for the parachuting units.
Tactician: During the card phase, draw two action cards. Keep one, put the other on the bottom of the deck.
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