Sergeants

VileMcNasty

New member
I had this idea for spicing up infantry units. In several game I have played I have had rivet points that I wasn't using. Also, I really like the randomness of the action and mission cards in Rivet Wars. My answer to this is sergeants. For two DP and one RP you can deploy a riffleman or panzerfaust as a sergeant (denoted by putting a wound marker in his base). They have the same stats as the regular model, but you draw a card or token for them when you are deploying them. You cannot have any more than one sergeant in play at one time. After a card/token has been used(the sergeant has been eliminated) remove it from the game.

Token/Card effects:
Buffs:
Buff: +1 land range
Buff: Precision +1
Buff: Gas immunity
Buff: Rapid assault (1/2) Not on duckboards/on duckboards
Buff: Bolster defense (1)
Buff: Dash (1)
Buff: Cover fire: In the movement phase a unit with cover fire may make an attack instead of moving.
(Buffs only apply to infantry units)

Special weapons: (Replaces regular weapon)
Grenades: 1 Attack, land range 2, 2/1/0/0/0, Flat grid attack
MG: 2 Attacks, land range 2, 2/0/0/0/0
Rocket launcher: 2 attacks, land range 3, 0/2/2/2/0

Special tactics:
Radio ops: Up to three riffleman/panzerfausts can parachute in choosing the sergeants space as there target and deviating as per the death from above/tunnel rat rules. You still have to spend the DP's for the parachuting units.
Tactician: During the card phase, draw two action cards. Keep one, put the other on the bottom of the deck.
 
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DnE

New member
I really like this idea!
I would vote for removing land range one.
Also maybe two rivets cost (Otherwise will pay for one each round as I dont seem to bring out the heroes or tanks very often)
 

VileMcNasty

New member
I was thinking that you could only have one in play at a time (per faction). This way you don't have to track which one is which.
 

DnE

New member
I was more thinking I would start first few rounds with Dash, give me that distance head start,.
But thinking of the combos, wouldn't actually make much difference.
 

VileMcNasty

New member
It was also intended that you would be drawing a random ability when you deploy your sergeant. There are twelve abilities listed above, each would be on a separate card/token. Therefore both players are drawing from the same pool of cards/tokens and have no idea which one they are going to get.
 

Bubo

New member
really like this idea and think it'd bring more dimension to the game while still feeling like rivet wars. might have to mock this up for a play-test. :)
 

DnE

New member
Other variations of the allowance of it are:
Allow an on field promotion for a player who is 4 pts or more behind at the start of a round
 
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