foolsfolly
New member
I have shelves of terrain, and love the look of minis running around on a 3-dimensional landscape. As a stopgap while I work on my 3-d dungeon tiles, I'm looking at playing SDE tile free.
Put the tiles away, instead set up a 3'x3' table with terrain from some other fantasy miniature game. Hills, forests, ruins, whatever, but probably a little heavier then for most other games.
Game plays completely normal, except for the following -
Setup - Consul places the spawn points - anywhere on the board, but at least 6" from an edge, and 10" from any other spawn point. Heroes enter from any location on the board edge. Treasure chests are placed with same rules as Spawn points.
Movement, distances, and ranges are measured in inches instead of squares.
Adjacent becomes 'base-to-base'.
You may need special rules for your own terrain pieces, but the simple 'Difficult terrain, double movement costs' covers most cases.
Infinity table variety, almost zero rules impact - what do you think? And does it diminish the 'video game' vibe too much?
Put the tiles away, instead set up a 3'x3' table with terrain from some other fantasy miniature game. Hills, forests, ruins, whatever, but probably a little heavier then for most other games.
Game plays completely normal, except for the following -
Setup - Consul places the spawn points - anywhere on the board, but at least 6" from an edge, and 10" from any other spawn point. Heroes enter from any location on the board edge. Treasure chests are placed with same rules as Spawn points.
Movement, distances, and ranges are measured in inches instead of squares.
Adjacent becomes 'base-to-base'.
You may need special rules for your own terrain pieces, but the simple 'Difficult terrain, double movement costs' covers most cases.
Infinity table variety, almost zero rules impact - what do you think? And does it diminish the 'video game' vibe too much?