VileMcNasty
New member
I came up with this scenario because I love the randomness of this game. The basic theory is that soldiers from both sides have been trying to dig tunnels to get behind enemy lines. Before the game begins number the bunkers from 1 to 6. The bunkers will serve as exits from the tunnels.
Resources:
Deployment points: 6, Rivet points: 1
Special rules:
Up to three infantry per turn may be deployed using the tunnels. Roll one die for all infantry being deployed this way. Place the infantry unit(s) on the bunker corresponding to the number rolled. If the unit(s) cannot be placed legally your opponent gets to choose which bunker they will be placed on.
Victory condition: 10 VPs
Map tile setup (see photo below):
-- Blight zone - 2A, 5B, 8A
-- No mans land - 4A, 3A, 7B
-- Allied zone - 6B, 1B, 9B
The deployment spaces are all nine along the board edge in your zone.
View attachment 25648
Resources:
Deployment points: 6, Rivet points: 1
Special rules:
Up to three infantry per turn may be deployed using the tunnels. Roll one die for all infantry being deployed this way. Place the infantry unit(s) on the bunker corresponding to the number rolled. If the unit(s) cannot be placed legally your opponent gets to choose which bunker they will be placed on.
Victory condition: 10 VPs
Map tile setup (see photo below):
-- Blight zone - 2A, 5B, 8A
-- No mans land - 4A, 3A, 7B
-- Allied zone - 6B, 1B, 9B
The deployment spaces are all nine along the board edge in your zone.
View attachment 25648
Last edited: