Droganis
New member
No one has tossed anything up from what I can tell, so I figured I'd see what people think about the various scenarios. I just got my copy yesterday, so it'll take a bit before I play through them all, but here's what I'm currently thinking, with the numbers related to difficulty:
01 City Blocks - This seems to often be quite difficult, but as always is highly dependent on strategy. tactics, and plain dumb luck 8/10
02 Y-Zone - I'm guessing this is one people on BGG have complained about. Looks stupidly easy, since there is no real reason for you to actually fight any zombies. Just run and stay in Blue. Maybe if you played with 4 people, removing wanda (for super move) and Josh (for slippery) it would almost be difficult, but... 1/10
03 The 25hrs race of Zombicity - I played this solo with Phil, Josh, Doug, and Amy. This was really easy, even with a 3rd turn abomination (I went through 3/4 of the items before getting a molotov) by just not opening anything but the middle building, and driving around with everyone in a car. Making cars inoperable might help make it slightly harder, but, honestly, killing lots and lots of zombies is not that difficult. 3/10
04 Drive-by Shooting Tried playing this with 2 other people. We died horribly, but I don't know if that was a map issue, bad luck, or just us screwing up. Likely fairly difficult 6/10
05 Big W - Looks a lot like City blocks, but kinder spawn zones. Probably easier, haven't played.
06 The Escape - I want to try this one. Looks... interesting. Might not be too hard, though, once you're far from the zombie spawn points.
07 Grindhouse - I'm not sure about playing this one until they give a ruling on zombies inside a closed building. Assuming they continue to not be able to open up doors? Extremely easy.
08 Zombie Police - Need to play, I really can't say anything until then. Drivable cars worry me, though, after my experience today.
09 Might Makes Right - Tried solo 3 times. I believe that it's nigh impossible that way.Ned failed miserably the first two times, Amy rescued Doug, and they put up a hell of a fight, but could not make it out of Doug's room. Played again, this time giving myself 2 survivors. Much more survivable, even with another early abomination (which I just ran around the map the entire game) It was still difficult, but I survived with 4 of the 5 survivors wounded, 3 in the orange and 1 in the red (the unwounded Amy was still in the blue, having been the last survivor rescued) Lots of fun, though! 6/10, 9/10 with only 1 starting survivor.
10 Small Town - Beat this one with 3 people. We lost 3 survivors, and had one more wound. I'm thinking it could be easier with different strategies, but the spawn points being where they are is tricky. 7/10
01 City Blocks - This seems to often be quite difficult, but as always is highly dependent on strategy. tactics, and plain dumb luck 8/10
02 Y-Zone - I'm guessing this is one people on BGG have complained about. Looks stupidly easy, since there is no real reason for you to actually fight any zombies. Just run and stay in Blue. Maybe if you played with 4 people, removing wanda (for super move) and Josh (for slippery) it would almost be difficult, but... 1/10
03 The 25hrs race of Zombicity - I played this solo with Phil, Josh, Doug, and Amy. This was really easy, even with a 3rd turn abomination (I went through 3/4 of the items before getting a molotov) by just not opening anything but the middle building, and driving around with everyone in a car. Making cars inoperable might help make it slightly harder, but, honestly, killing lots and lots of zombies is not that difficult. 3/10
04 Drive-by Shooting Tried playing this with 2 other people. We died horribly, but I don't know if that was a map issue, bad luck, or just us screwing up. Likely fairly difficult 6/10
05 Big W - Looks a lot like City blocks, but kinder spawn zones. Probably easier, haven't played.
06 The Escape - I want to try this one. Looks... interesting. Might not be too hard, though, once you're far from the zombie spawn points.
07 Grindhouse - I'm not sure about playing this one until they give a ruling on zombies inside a closed building. Assuming they continue to not be able to open up doors? Extremely easy.
08 Zombie Police - Need to play, I really can't say anything until then. Drivable cars worry me, though, after my experience today.
09 Might Makes Right - Tried solo 3 times. I believe that it's nigh impossible that way.Ned failed miserably the first two times, Amy rescued Doug, and they put up a hell of a fight, but could not make it out of Doug's room. Played again, this time giving myself 2 survivors. Much more survivable, even with another early abomination (which I just ran around the map the entire game) It was still difficult, but I survived with 4 of the 5 survivors wounded, 3 in the orange and 1 in the red (the unwounded Amy was still in the blue, having been the last survivor rescued) Lots of fun, though! 6/10, 9/10 with only 1 starting survivor.
10 Small Town - Beat this one with 3 people. We lost 3 survivors, and had one more wound. I'm thinking it could be easier with different strategies, but the spawn points being where they are is tricky. 7/10
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