Rising Conflict Questions

Grujav

New member
I really like a bunch of the changes. It is going to take some time to process what it means for everything, especially Hadross for me. I am hoping to get in a game or two this weekend but I do have some questions and am hoping someone can help. Some of these I think I know the answer but just wanting to double check.

Hadross: Can an enemy model have more than one Resonate marker on it?
If an enemy can have multiple Resonate markers then when an enemy uses an Interact action to remove Resonate do they remove one or all?


Shael Han: On Avatar of the Snake can it use the movement part of Coil Serpent Strike even if it is already engaged to go engage another enemy within 3"?


General Hu-Ren's Training is really an effect on all enemy leaders no matter where they are on the board?


Nasier: With Izari Warhounds Guard Dog ability is it once per turn per enemy that becomes engaged or once per turn period, no matter if she becomes engaged by one or four enemies?


General: Several models have 3 health but abilities that give them plus one combat die per damage up to a maximum of +3. Hint of things to come or just copy and paste from previous abilities out there?
 

EvilDave

New member
An enemy is either resonated or it's not. Hence ine marker, max.

It could, as it disengages without paying the movement cost.

It does, even when he's been killed.

Once per turn (aka activation).

C&P from models that had more than 3 wounds (Timoshkin).
 
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