Protectorate of Menoth...

JesterzUSMC

Recovering Megalomaniac
Okay, so I haven't been playing long, especially when compared to my 40k history, but I have played quite a bit online, and even managed a few tabletop games.

I have also watched a few Call To Arms tourney games, and have noticed that the vast majority of Menoth players use a relative few 'casters.

Kreoss and Feora are the two most seen, but I don't quite understand the way these players are using the armies.

I get the fast attack plan, but I don't get the mad rush, smash and blast, that seems best suited for Khador or Cygnar.

Maybe it just easier to spot the "rules friendly" but "storyline ignoring" armies in Warmachine than it is in 40k.

I play Menoth because they seem more like the Eldar than any of the other armies, and after playing with Severius from the beginning, back in March, and playing them as I do my Eldar, I've been rather successful using tactics and maneuvering.

Is it a common trait among Warmachine players as a whole? Or is it a common thing among gamers, that I am only now picking up on?
 

Farin

New member
Kreoss and Feora are the two most seen, but I don't quite understand the way these players are using the armies.

hmm, you got to be more specific: do you mean epic Kreos and Foeora, or the "normal" version

the normal Kreoss, for example, is maybe the perfect warcaster for beginners imho: He can buff his guys, destroy enemy upkeep spells or make them more expensive, got a great direct damage spell and one of the best feats in the game AND he is a decent beatstick - he´s a bit like a swiss army knife , and you can try alot of differnt tactics -usually when i saw him played, he stood right behind the front troops, opening charge lanes for them with his DD spell ( by chanelling tehm through a guardian ) and keeping the opponent from casting spells on them that would keep them from fighting. Another great tactic is to take 2 full units of deliverers, get as many enemy troops in his control area as possibly and drop the feat - every missile will hit , usually ending the game - a bit boring if you ask me.

the epic Kreoss - well i only played him once and lost to unbelievable bad luck , but he´s the caster if you want to play a knight exemplar theme army , or when you´re facing a lot of cryx players since he makes corrosion useless.

Feora is popular because she´s an expert in annhilating enemy infantery - and most army list in Mk 1 tend to be infantery heavy.
Epic Feora is so popular because if you set something on fire it will get Damage 14 isntead of 12 wich is potential lethal even to shield wall infantery , most solos and even light warjacks and beasts.
I get the fast attack plan, but I don't get the mad rush, smash and blast, that seems best suited for Khador or Cygnar.

many Protectorate players i know play rather defensive: Reedemer on a hill, Choir of menoth close to it, so the reedemer gets the bonus for attack and damage Rolls , and then they just try to burn as many troops as possible- last tournament i saw half a legion army burned alive before they could even do something to the menoth army.

I play Menoth because they seem more like the Eldar than any of the other armies, and after playing with Severius from the beginning, back in March, and playing them as I do my Eldar, I've been rather successful using tactics and maneuvering.

Is it a common trait among Warmachine players as a whole? Or is it a common thing among gamers, that I am only now picking up on?

Well, Warmachine is a very aggresive game, if taht´s what you mean, and it favors a certain style - but manouvering is important in my eyes , especially for menoth players who always have to make sure that theyre troops are psostioned in a way that makes sure that they benefit from all the effects menoth has - if you have success with playing them like eldar , then play them like eldar, why change a running system:snicker:

sorry that´s really all i can tell you from my perspective - if you need more , you shpoudl try the PP forum
 

frozenfoxx

New member
I'm kinda liking Menoth, being a fresh person myself to the army. Reminds me more of the Tau from 40k: very fragile, lots of synergy, cannot just spam anything in particular, and if you screw up you will be punished horribly.

But yeah, 40k is a big detachment game, WM is a small detachment game, both are aggressive, and that means that while you're going to notice different things in each one (power abuse is more obvious in WM, unit abuse is more obvious in 40k) really they're both doing the same thing, just different ways. In 40k for instance you had people hiding Khorne Berserkers in cover on an objective in 4th edition which was rules friendly but not very fluffy, and you can do that same sort of "it's allowed but frowned upon" things in WM.

It's just a part of the game. The story's just backdrop. Actually, this is why I like playing both, since they satisfy different styles with the same *sort* of game.
 
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