Primer chipping on yellow - grey or another color?

Hasdrubal

New member
Primer chipping on yellow - now with chipping pictures

Hi all.

Thanks to your guidance I managed to get a decent yellow color on my deffkopta (sorry for the lousy quality of the picture, the flash makes the color transition more visible than in real life):

deffkoptasmall1.jpg


I now want to add battle damage, mostly by sponge weathering, on the yellow front section and the skates. I will use metallics for the skates as the rust is constantly rubbed off by friction. For the yellow section I want to show the primer layer, rust will be added later with pigments. My plan was to use Adeptus Battlegrey, do you guys confirm it is a good idea, or would you use another tone?
 
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Einion

New member
Well since none of the other 50 people who've looked at your thread have responded I'll give it a shot. I think grey chipping would look okay but maybe red oxide primer would look better against the yellow? This is one of those things I think you need to try out, see what you think yourself when you see it in the flesh.

You planning on adding highlights and shadows to the chips?

Einion
 

Hasdrubal

New member
Thanks for the reply! Yes, I will probably add highlights and shadows. I've actually seen a different approach that advocates starting by a color lighter than the basecoat before filling in the chip with a darker tone. That would probably mean:
- base chip: cream color, Bleached Bone probably
- inside chip: oxyde color, Dark Flesh looks nice
- on near-to-vertical surfaces: dark grey touch at the top of the chip to simulate the shadow.

-edit-
Here's how the deffkopta looks after sponge weathering:

deffkopta3asmall.jpg

deffkopta3bsmall.jpg


I started by using GW Rotting Flesh to replicate superficial chips, and then used GW Dark Flesh where oxydized metal was showing. Most of the chips are on nearly-horizontal-to-flat panels, so I used 3D shading very sparingly (besides, I have to admit I am not overly found of it so far). The model then received 2 layers of gloss varnish to prepare fading with oils, which I'll be experimenting on the deffkopta.

C&C welcome!
 
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aon14

New member
I viewed your question the other day.
Didn't answer because I think chipping is an over-rated over-used technique.
Way too easy to make something look bad with it.
Especially on something that is a fantasy non-existent thing I would really think twice.

There you go, that's why I didn't post the last time.
 

Chrome

New member
Especially on something that is a fantasy non-existent thing I would really think twice.

Now, I might be misunderstanding this bit here but in my mind, no matter if it is sci-fi, fantasy or real life models, wear and tear adds realism and a feeling of, well, wear and tear. IF and I stress IF there's something that should not have wear and tear such as chipping, rust etc. it would be something that's NOT fantastic such as a display model of a modern fresh-out-of-the-factory car model, now there's where I'd think twice about chipping.

As for the chipping, You have done a very good job according to me, I think I'd mix the chipping you've got with some where the metal still shines just to give some illusion of constant use. I saw you intend to do that on the skates, my suggestion is to do that on all the areas you want chipped, only in varying degrees.

Perhaps add some bullet holes as well? It is an Ork after all and he's not very likely to be taking care of damage that's not lethal for the vehicle.
 

Benihana

New member
I know you weren't asking, but I have a few ideas to keep the weathered theme throughout. While propellers in real life might be free of grease and oil, it would probably break up the boring solid metal. I noticed you painted over your bolts and haven't removed them since. ;) When removing bolts the paint chips on the sides, or at the very least on the edges. Sometimes the top of the bolt stays painted, sometimes not. Your studs or nails on the propeller fabric should also probably be metal. You could add a bit of extra wear on the front, and at bends in material on the front. If you need to see what I'm talking about, take a look at the front of an older car. Finally, you could consider adding soot and burn marks. Perhaps around the engine or exhaust area. Here's a weathering guide you could borrow some ideas from: http://www.starshipmodeler.com/tech/aw_wx.htm
 

Einion

New member
@ Hasdrubal, I think the chipping you've done on the front mantlet looks great!

@ aon14, I think you're right that chipping can certainly can be overused - there's often too much of it and it's not carefully thought out where it should be and how extensive it should be - but as for overrated that's basically a taste thing, so no right/wrong.

@ Chrome, I agree there's no reason this can't be used on fantasy and sci-fi stuff if the goal is for it to look realistic (however the person sees that). Just like dirt, grease and dust could be considered as givens.

Einion
 

Hasdrubal

New member
Thanks for the comments guys. I went further along with my practices, this is a shot of the model after fading with oil paints and applying pigments.



Most of the initial chipping has disappeared under the various layers of oils and pigments, I believe it looks much more realistic now.

C&C, as well as suggestions of improvements for future models, is much appreciated!
 

jahminis

New member
wow, what a huge difference the oils make...
this copter really looks beat up and well-used now...

i like it...

cheers
jah
 
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