Potential rules and matchup issues

worldeater47

New member
So me and my group of friends have seen some potential rules issues that we wanted to get clarified and just what people think of certain matchups (primarily shael han vs nasier).

The main rules issue so far is with elsis Tagil (rank 2 pelegarth) being activated by a pelegarth howl. Due to the wording of the pelegarth howls inspire, it appears that if elsis attacks someone with her 3 die attack it will knock them back and roll 3 dice, she will then move in and attack with the same attack getting 3 more dice and moving them back triggering the inspire again repeat until opponent is dead. This seems like it might have been an oversite though, also in the same thought I wanted to know if you can divide the attack after it says on that model so I am assuming not, otherwise she can just keep bouncing between people.

The other issue was shael han in general vs ashmen, since ashmen are hit on all but 5 & 6's when attack by magic, so legionaires (when inspired by a keeper have a 80% chance of killing ashmen without any chance of counterattack (disengage then use inspire at 1" range), or wrath's using their thunderfist slam using big sister's insight will kill ashmen %80 of the time if engage against 1 and %100 percent of the time when engaged with multiple. Also anyone using deathbloom's inspire have an 80% or higher (second inspire for sisters) chance of auto killing ashmen when entering combat, and hammer of heaven's kills them during combat. So effectively you cannot bring ashmen vs shael han or else they will die guaranteed
 
6 dice on target sounds right for Elsis, don't think it keeps going forever

yes ashmen are incredibly fragile and die very fast vs shael han, but they still dish out a ton of damage 1 on 1, just make sure they don't get hit ;-)
 

RogueStar

New member
I don't think that's how the inspire works. It says make 1 attack on the model, not 1 Melee Action. To me, that means a single die attack. It also means the second attack does not trigger the inspire, as it is an attack, not a Melee Action, so you don't use the Knockback rule from Unleash Fury.

As for Shael Han vs Ashmen, this is an ongoing debate that I see little merit in. Yes, they can get magical attacks. Yes, they ignore parries when they do that. Yes, they have quite a few ways to get those attacks. But from my experience, it’s not as easy as “move magical attacks into Ashmen, win”. It’s more “Try to get passed other models to reach Ashmen. Some may make it, others don’t. Oh the Ashmen charge me. Oh I’m dead.” I had no problems with Shael Han in my games so far, and our last one was so close, I only lost (as Nasier) because in my last two activations I didn’t kill 2 models to tie it up (terrible rolls). And he took two Hammer of Heavens. But I engaged one with Pelegarth and killed the other with a Rathor.

Models who are vulnerable to attacks just need to be used differently. Use them as distractions, pull your opponent's models out of line to deal with them, heck (depending on Motivations) camp objectives. They aren't useless. I baited my opponent to charge them, grouping up his models to kill them. Then I moved in with Pelegarth and the Longhorn. Went pretty bad for the Shael Han.
 
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TrexPushups

New member
I worry less about inspires when I have access to the great horns Immolate attack with 4 dice and critical blow( a 20% over chance is amazing). The great Horn has a 68.64% chance of killing a healthy dragon legion keeper in one 6 inch ranged attack.


That is amazing deterrence. It will really punish those who let their resilience 1 leaders get too close.
 
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