Paved Paradise: My first custom mission- Feedback/C+C please!

River Zora

New member
Custom Missions/rules in here!

Seeing as apparently I had to remove my mission to have it considered, let's talk your custom missions and rules. My favourite one? Zombivors become walkers if they have a human in their line of sight. They're noble and strong willed, but they're still Zombies! If at the start of the Player's phase a Zombivor can see a human, they are treated as a walker for the remainder of that turn and move in the Zombie's phase. Zombies don't attack them. They maintain their priority of 1 and 5 wounds to kill, though.
 
Last edited:

oistene

New member
I like it, the complexity is nice. Only advice I can give is if you really want to make it perfect, find someone who is good with texts (writer, editor, teacher or just a friend that's good at these things) to brush up the language. But it is decent as is.
 

River Zora

New member
Well I am a teacher and writer :p But I haven't proof read it yet, and I'm not an expert on board game terminology by any stretch. If you could point out any glaring things it would be appreciated! Bear in mind I'm writing in British English by default; it took me long enough to convince myself to write 'parking lot'!

EDIT: I've noticed a couple of apostrophes missing and half sentences where I changed the wording and forgot bits. Give me as many corrections as you can find!
 
Last edited:

oistene

New member
I saw no glaring errors - but I am not a native speaker, so maybe I shouldn't give language advise. I only meant that it is *always* an advantage to have a second set of eyes read your stuff. :)
 

donnbobhardy

New member
If that's the final version, you might want to remove the link to it. Apparently, any scenario that has been publicly posted becomes ineligible to win. At least, that's what I've been told.
 
Back To Top
Top