River Zora
New member
Custom Missions/rules in here!
Seeing as apparently I had to remove my mission to have it considered, let's talk your custom missions and rules. My favourite one? Zombivors become walkers if they have a human in their line of sight. They're noble and strong willed, but they're still Zombies! If at the start of the Player's phase a Zombivor can see a human, they are treated as a walker for the remainder of that turn and move in the Zombie's phase. Zombies don't attack them. They maintain their priority of 1 and 5 wounds to kill, though.
Seeing as apparently I had to remove my mission to have it considered, let's talk your custom missions and rules. My favourite one? Zombivors become walkers if they have a human in their line of sight. They're noble and strong willed, but they're still Zombies! If at the start of the Player's phase a Zombivor can see a human, they are treated as a walker for the remainder of that turn and move in the Zombie's phase. Zombies don't attack them. They maintain their priority of 1 and 5 wounds to kill, though.
Last edited: