Hey gang
So after a recent RPG session involving a few run-ins with skeletons underground, I got to wondering why I should be painting skellies as though they were strolling downtown at midday. What they really should look like is as though they are approaching out of the gloom and nearing the only source of light - a flaming brand/torch/whateva carried by one of the characters.
While the first try for this effect hasn't been a complete disaster, it is still some way giving the impression I want. Any feedback much appreciated (other than how awesome I am with GIMP lol). I'm thinking reduce the surface area being lit and transition the lit area with glazes, fade to black styles. Eyes and the odd metal glint will be added - this is all pretty rough at this stage. Looking to pump out 10-20 of them so this isn't top of the pops.
View attachment 22451
View attachment 22452
Edit: Actually, it's more properly zenithal lighting, with a small fire directly in front being the light source instead of an overhead sun/moon/thing
So after a recent RPG session involving a few run-ins with skeletons underground, I got to wondering why I should be painting skellies as though they were strolling downtown at midday. What they really should look like is as though they are approaching out of the gloom and nearing the only source of light - a flaming brand/torch/whateva carried by one of the characters.
While the first try for this effect hasn't been a complete disaster, it is still some way giving the impression I want. Any feedback much appreciated (other than how awesome I am with GIMP lol). I'm thinking reduce the surface area being lit and transition the lit area with glazes, fade to black styles. Eyes and the odd metal glint will be added - this is all pretty rough at this stage. Looking to pump out 10-20 of them so this isn't top of the pops.
View attachment 22451
View attachment 22452
Edit: Actually, it's more properly zenithal lighting, with a small fire directly in front being the light source instead of an overhead sun/moon/thing
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