I\'ve done a fair bit of conversion work and I always find that I there are different ways of doing it.
There are the people who sit down, work out exactly what they want the model to look like, do drawings, and then find the bitz they need and do it.
Then there are the people who just sit down and start building and make it up as they go along (lots of ork transport builders!)
Then there are people like me - in the middle, who have a vague idea of what they want it to look like, or rather a feeling, and just kind of make it as they go along, but working towards this kind of idea of what it will sort of be like. I don\'t have images, just a feeling.
What about actual sculpting though?
Is it better to draw out what you want the model to look like?
Or can you make it up as you go along?
I\'m thinking of a total resculpt of torso and arms for a model I\'m about to start work on, but I\'ve never done a full sculpt of bits before, just added green stuffed bits to existing models as enhancements.
And I\'m a bit worried that if I have a vague clue, it\'ll turn out awful, whereas if I draw it down it should come out like what I\'ve drawn.
But then, the reason I work in the middle on conversions is because I like the flexibility to suddenly look at what I\'ve just done and go \"oooh, now wouldn\'t it look cool if I did THIS as well...\" that wasn\'t in the original plan at all.
I\'ve read tons of tutorials on scuplting, but none really talk about the planning process.
Of course, I\'m expecting my first proper sculpt to come out looking awful anyway. It\'ll take quite a few times before I get the hang of things. Also, I\'ve not got decent sculpting tools, only the one from GW that has a kind of knife on one end and a splodge on the other. I need some of the more dentisty looking tools, but lack of cash hehe.
Thanks,
Nicola
There are the people who sit down, work out exactly what they want the model to look like, do drawings, and then find the bitz they need and do it.
Then there are the people who just sit down and start building and make it up as they go along (lots of ork transport builders!)
Then there are people like me - in the middle, who have a vague idea of what they want it to look like, or rather a feeling, and just kind of make it as they go along, but working towards this kind of idea of what it will sort of be like. I don\'t have images, just a feeling.
What about actual sculpting though?
Is it better to draw out what you want the model to look like?
Or can you make it up as you go along?
I\'m thinking of a total resculpt of torso and arms for a model I\'m about to start work on, but I\'ve never done a full sculpt of bits before, just added green stuffed bits to existing models as enhancements.
And I\'m a bit worried that if I have a vague clue, it\'ll turn out awful, whereas if I draw it down it should come out like what I\'ve drawn.
But then, the reason I work in the middle on conversions is because I like the flexibility to suddenly look at what I\'ve just done and go \"oooh, now wouldn\'t it look cool if I did THIS as well...\" that wasn\'t in the original plan at all.
I\'ve read tons of tutorials on scuplting, but none really talk about the planning process.
Of course, I\'m expecting my first proper sculpt to come out looking awful anyway. It\'ll take quite a few times before I get the hang of things. Also, I\'ve not got decent sculpting tools, only the one from GW that has a kind of knife on one end and a splodge on the other. I need some of the more dentisty looking tools, but lack of cash hehe.
Thanks,
Nicola