So Knockback (x) on the Bloodmasks. It's a special property on their weapon.
Knockback(x): Before results are generated, each model targeted by this attack is pushed (x)" away. If this model's movement is stopped by another model, the model stopping it suffers a 1D10 melee attack.
So obviously you target a model, push that model away. If it hits something, that something takes a hit.
Does the model you attacked initially still take a hit?
If no, why? Because it's now out of range? What if you targeted a model already in B2B with another model, which means you're still in B2B?
...
Also does anyone have a picture of what the custom Nasier bases look like?
edit:
Oh, combat resolution question. So all attacks are rolled at once, right? They're all generated together?
Let's say someone is attacking a Bloodmask. They roll a block and a strike.
Or another situation where one dice roll triggers an effect from another dice roll. Who/how decides the trigger order?
Knockback(x): Before results are generated, each model targeted by this attack is pushed (x)" away. If this model's movement is stopped by another model, the model stopping it suffers a 1D10 melee attack.
So obviously you target a model, push that model away. If it hits something, that something takes a hit.
Does the model you attacked initially still take a hit?
If no, why? Because it's now out of range? What if you targeted a model already in B2B with another model, which means you're still in B2B?
...
Also does anyone have a picture of what the custom Nasier bases look like?
edit:
Oh, combat resolution question. So all attacks are rolled at once, right? They're all generated together?
Let's say someone is attacking a Bloodmask. They roll a block and a strike.
Or another situation where one dice roll triggers an effect from another dice roll. Who/how decides the trigger order?
Last edited: